public void TakeDamage(int dmg) { _currHealth -= dmg; if (_currHealth <= 0) { Die(); if (uIController != null) { uIController.FadeGameOver(); } } if (uIController != null) { uIController.ChangeSprite(); } }
public void TakeDamage(int dmg) { _currHealth -= dmg; if (_currHealth <= 0) { Die(); if (uIController != null) { uIController.FadeGameOver(); } } if (uIController != null) { uIController.ChangeSprite(); } }