Ejemplo n.º 1
0
    HeroData GetHeroData(HeroData[] hd, int groupindex, Modestatus status, int memberId)
    {
        HeroData data = hd[0];

        data.groupIndex         = (uint)groupindex;
        data.state              = status;
        data.memberId           = memberId;
        data.fakeMobaPlayerName = UICreateRole.GetRandomName();
        return(data);
    }
Ejemplo n.º 2
0
    protected override void Init()
    {
        instance        = this;
        HeroPosEmb      = GameObject.Find("HeroPosEmbattle");
        dingweigrid     = transform.Find("DingweiContainer/Grid").GetComponent <UIGrid>();
        tediangrid      = transform.Find("TedianContainer/Grid").GetComponent <UIGrid>();
        login           = VOManager.Instance().GetCSV <LoginCSV>("Login").GetVoList();
        sureBtn.onClick = OnSureBtn;
        //randomBtn.onClick = OnRandomClick;
        pai1              = transform.Find("pai1").GetComponent <UIToggle>();
        pai2              = transform.Find("pai2").GetComponent <UIToggle>();
        pai3              = transform.Find("pai3").GetComponent <UIToggle>();
        skillMultList     = transform.Find("ScrollView/MultList").GetComponent <GUISingleMultList>();
        skillPanel        = transform.Find("SkillDescribePanel");
        heroName          = transform.Find("Name").GetComponent <UILabel>();
        des               = transform.Find("ScrollViewLabel/Des").GetComponent <UILabel>();
        checkBoxs.onClick = OnCreateRoleClick;
        boxs              = checkBoxs.GetBoxList();
        //for (int i = 0; i < boxs.Length; i++)
        //{
        //    boxs[i].GetComponent<UISprite>().spriteName = ((LoginVO)login[i + 1]).card_name.Trim();
        //}
        //checkBoxs.onHover = OnCreateRoleHover;
        //selectRoleSceneObj = GameObject.Find("Xuanren").transform;
        EventDelegate ed2 = new EventDelegate(this, "OnSelectCard");

        pai1.onChange.Add(ed2);
        pai2.onChange.Add(ed2);
        pai3.onChange.Add(ed2);
        backBtn.onClick = OnBackClick;
        //if (FSDataNodeTable<PlayerNameNode>.GetSingleton().DataNodeList.Count > 0)
        //{
        //    nodeDic = FSDataNodeTable<PlayerNameNode>.GetSingleton().DataNodeList;
        //    foreach (var nameLists in nodeDic)
        //    {

        //        playerData.GetInstance().selfData.nameList.Add(nameLists.Value);
        //    }

        //}
        InitNameList();
        //EventDelegate.Add(nicknameInput.GetComponent<UIInput>().onChange, OnChange);
        spinWithMouse = transform.Find("HeroTexture").GetComponent <SpinWithMouse>();
        collder       = transform.transform.Find("HeroTexture").GetComponent <BoxCollider>();
    }