public ProcessTouch ( bool pressed, bool unpressed ) : void | ||
pressed | bool | |
unpressed | bool | |
return | void |
static int ProcessTouch(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); UICamera obj = (UICamera)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UICamera"); bool arg0 = LuaScriptMgr.GetBoolean(L, 2); bool arg1 = LuaScriptMgr.GetBoolean(L, 3); obj.ProcessTouch(arg0, arg1); return(0); }