Transform addTurretToUI(TurretInfo turretInfo) { Transform objectUI = Instantiate(ObjectUIPrefab, ListUIObject.position, ListUIObject.rotation).transform; setTurretInfo(objectUI, turretInfo, (currentKey + 1).ToString()); UI.AddKey(keys[currentKey], () => Master.StartBuilding(turretInfo)); currentKey++; objectUI.SetParent(ListUIObject, false); return(objectUI); }