// Start is called before the first frame update void Start() { AgentMove = Agent.GetComponent <Type1Move>(); }
// Start is called before the first frame update void Start() { parentScript = parent.GetComponent <RovingTargetScript>(); setNewTarget = GetComponent <Type1Move>(); }
void Start() { HasBeenShot = familyDisappointment.GetComponent <HasBeenShot>(); Type1Move = familyDisappointment.GetComponent <Type1Move>(); }