// Start is called before the first frame update
 void Start()
 {
     AgentMove = Agent.GetComponent <Type1Move>();
 }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     parentScript = parent.GetComponent <RovingTargetScript>();
     setNewTarget = GetComponent <Type1Move>();
 }
 void Start()
 {
     HasBeenShot = familyDisappointment.GetComponent <HasBeenShot>();
     Type1Move   = familyDisappointment.GetComponent <Type1Move>();
 }