private void Flipper(int side, GameObject childObject)
    {
        switch (side)
        {
        case 0:
            turt.FacePositiveX();
            childObject.transform.rotation = turt.GetTurtleRotation();
            break;

        case 1:
            turt.FaceNegativeX();
            childObject.transform.rotation = turt.GetTurtleRotation();
            break;

        case 2:
            turt.FacePositiveY();
            childObject.transform.rotation = turt.GetTurtleRotation();
            break;

        case 3:
            turt.FaceNegativeY();
            childObject.transform.rotation = turt.GetTurtleRotation();
            break;

        case 4:
            turt.FacePositiveZ();
            childObject.transform.rotation = turt.GetTurtleRotation();
            break;

        case 5:
            turt.FaceNegativeZ();
            childObject.transform.rotation = turt.GetTurtleRotation();
            break;
        }
    }