private void buttonSun_Click(object sender, EventArgs e) { //for (int z = 0; z < 40; z++) //{ // for (int i = 0; i < 5; i++) // { // Turtle.Rotate(350); // Turtle.Forward(i * 1); // for (int k = 0; k < 6; k++) // { // Turtle.Rotate(350); // Turtle.Forward(k * 1); // } // } //} Turtle.Delay = 100; for (int i = 0; i < 38; i++) { Turtle.Rotate(30); Turtle.Forward(200); Turtle.Rotate(5); Turtle.Backward(200); Turtle.Rotate(90); Turtle.Forward(200); Turtle.Rotate(5); Turtle.Backward(200); Turtle.Rotate(60); } }
private void buttonDraw_Click(object sender, EventArgs e) { //Turtle.Rotate(30); //Turtle.Forward(200); //Turtle.Rotate(120); //Turtle.Forward(200); //Turtle.Rotate(120); //Turtle.Forward(200); Turtle.PenColor = Color.Blue; // Assign a delay to visualize the drawing process Turtle.Delay = 200; // Draw a equilateral triangle Turtle.Rotate(30); Turtle.Forward(200); Turtle.Rotate(120); Turtle.Forward(200); Turtle.Rotate(120); Turtle.Forward(200); // Draw a line in the triangle Turtle.Rotate(-30); Turtle.PenUp(); Turtle.Backward(50); Turtle.PenDown(); Turtle.Backward(100); Turtle.PenUp(); Turtle.Forward(150); Turtle.PenDown(); Turtle.Rotate(30); }
private void buttonDraw_Click(object sender, EventArgs e) { Turtle.Delay = 300; for (int i = 0; i <= 3; i++) { // Draw a equilateral triangle Turtle.Rotate(30); Turtle.Forward(200); Turtle.Rotate(120); Turtle.Forward(200); Turtle.Rotate(120); Turtle.Forward(200); // Draw a line in the triangle Turtle.Rotate(-30); Turtle.PenUp(); Turtle.Backward(50); Turtle.PenDown(); Turtle.Backward(100); Turtle.PenUp(); Turtle.Forward(150); Turtle.PenDown(); Turtle.Rotate(30); } }
private void DrawLevel(float parentSize, int numberOfLevels) { // Satellites var satelliteSize = parentSize / 2; Turtle.Forward(parentSize / 2); Turtle.Rotate(-60); DrawEquilateralTriangle(satelliteSize, numberOfLevels); Turtle.Rotate(60); --numberOfLevels; if (numberOfLevels > 0) { DrawLevel(satelliteSize, numberOfLevels); Turtle.Backward(parentSize - satelliteSize / 2); DrawLevel(satelliteSize, numberOfLevels); Turtle.Backward(satelliteSize / 2); Turtle.Rotate(-60); Turtle.Forward(parentSize / 2); Turtle.Rotate(60); DrawLevel(satelliteSize, numberOfLevels); // Now back to where we started... Turtle.Rotate(-60); Turtle.Forward(-parentSize / 2); Turtle.Rotate(60); Turtle.Backward(-satelliteSize / 2); } }
public void TestBackward() { Turtle t = new Turtle(); t.Backward(10f); Assert.AreEqual(-10f, t.X); Assert.AreEqual(0f, t.Y); }
private void buttonDrawSun_Click(object sender, EventArgs e) { Turtle.Delay = 200; for (int i = 0; i < 18; i++) { Turtle.Forward(300); Turtle.Rotate(10); Turtle.Backward(300); Turtle.Rotate(10); } }
public TurtleScriptValue Backward(List <TurtleScriptValue> parameters) { if (parameters.Count == 1) { double distance = parameters[0].NumericValue; Turtle.Backward(distance); } return(TurtleScriptValue.VOID); }
private void buttonBackward_Click(object sender, EventArgs e) { string distanceText = InputPrompt.ShowDialog("Distance", "Enter Move Distance"); int distance; if (int.TryParse(distanceText, out distance)) { Turtle.Backward(distance); UpdateStatusBar(); } }
private void buttonDraw_Click(object sender, EventArgs e) { Turtle.Delay = 100; Turtle.Rotate(30); Turtle.Forward(200); Turtle.Rotate(120); Turtle.Forward(200); Turtle.Rotate(120); Turtle.Forward(200); Turtle.Rotate(-30); Turtle.PenUp(); Turtle.Backward(30); Turtle.PenDown(); Turtle.Backward(100); Turtle.PenUp(); Turtle.Forward(130); Turtle.PenDown(); }
private void buttonDraw_Click(object sender, EventArgs e) { Turtle.Delay = 200; Turtle.PenColor = Color.Blue; for (int i = 1; i <= 3; i++) { Turtle.Rotate(120); Turtle.Forward(200); } Turtle.PenUp(); Turtle.Rotate(-30); Turtle.Backward(50); Turtle.PenDown(); Turtle.Backward(100); Turtle.PenUp(); Turtle.Forward(150); Turtle.Rotate(120); Turtle.PenDown(); }
/* * Method: buttonDraw_Click(object sender, EventArgs e) * * It draws the coded picture. */ private void buttonDraw_Click(object sender, EventArgs e) { // Rotation is positive in the counterclockwise direction // 1. Draw a single equilateral triangle // Turtle.Rotate(30); // Turtle.Forward(200); // Turtle.Rotate(120); // Turtle.Forward(200); // Turtle.Rotate(120); // Turtle.Forward(200); // 2. Draw composite shapes int defaultDelay = Turtle.Delay; // Assign a delay to visualize the drawing process Turtle.Delay = 200; // Draw an equilateral triangle Turtle.Rotate(30); Turtle.Forward(200); Turtle.Rotate(120); Turtle.Forward(200); Turtle.Rotate(120); Turtle.Forward(200); // Draw a line in the triangle Turtle.Rotate(-30); Turtle.PenUp(); Turtle.Backward(50); Turtle.PenDown(); Turtle.Backward(100); Turtle.PenUp(); Turtle.Forward(150); Turtle.PenDown(); Turtle.Rotate(30); // reset delay Turtle.Delay = defaultDelay; }
private void buttonDraw_Click(object sender, EventArgs e) { Enabled = false; try { // Assign a delay to visualize the drawing process Turtle.Delay = 150; // Draw a equilateral triangle Turtle.PenColor = Color.Green; Turtle.PenSize = 5; Turtle.Rotate(30); Turtle.Forward(200); Turtle.Rotate(120); Turtle.Forward(200); Turtle.Rotate(120); Turtle.Forward(200); // Draw a line in the triangle Turtle.Rotate(-30); Turtle.PenUp(); Turtle.Backward(50); Turtle.PenDown(); Turtle.PenColor = Color.Red; Turtle.PenSize = 5; Turtle.Backward(100); Turtle.PenColor = Turtle.DEFAULT_COLOR; Turtle.PenSize = Turtle.DEFAULT_PEN_SIZE; Turtle.PenUp(); Turtle.Forward(150); Turtle.PenDown(); Turtle.Rotate(30); } finally { Enabled = true; } UpdateStatusBar(); }
public override void Paint(System.Drawing.Graphics g, double x, double y, double scale) { Vector pos = new Vector(x, y); Vector orientation = this.Orientation.Copy(); Turtle turtle = new Turtle(g, pos, orientation); turtle.SetColor(System.Drawing.Color.Red); turtle.Backward(this.Height / 2 * scale); turtle.SetColor(System.Drawing.Color.Black); turtle.Save(); turtle.Left(NaturalConstants.Degree90); turtle.Forward(this.Width / 2 * scale); turtle.Right(a + NaturalConstants.Degree90); turtle.Forward(b * scale); turtle.Recall(); turtle.Right(NaturalConstants.Degree90); turtle.Forward(this.Width / 2 * scale); turtle.Left(a + NaturalConstants.Degree90); turtle.Forward(b * scale); }