public void CoinInLockedState() { turnstile.SetState(new Locked()); turnstile.Coin(); Assert.IsTrue(turnstile.GetCurrentState() is Unlocked); Assert.IsTrue(controllerSpoof.unlockCalled); }
// // responds to Pass event // public override void Pass(Turnstile name) { name.Lock(); // change the state name.SetState(name.GetItsLockedState()); }
// // responds to Coin event // public override void Coin(Turnstile name) { name.Thankyou(); // change the state name.SetState(name.GetItsUnlockedState()); }