Ejemplo n.º 1
0
        public void LoadNewTree(string profileName, int seed = -1, bool displayBranch = true, bool wind = true)
        {
            TreeProfile profile = Content.Load <TreeProfile>(profileName);

            if (seed == -1)
            {
                tree = profile.GenerateSimpleTree();
            }
            else
            {
                Random rand = new Random(seed);
                tree = profile.GenerateSimpleTree(rand);
            }

            useTree = true;

            treeUseBranches = displayBranch;
            treeUseWind     = wind;

            // Wind
            treeWind     = new LTreesLibrary.Trees.Wind.WindStrengthSin();
            treeAnimator = new LTreesLibrary.Trees.Wind.TreeWindAnimator(treeWind);

            // Scale
            ChangeCameraZoom(0);

            float BoundingSphereRadius = (float)(new Ray(Vector3.Zero, Vector3.Up)).Intersects(camera._frustum.Top);

            treeScale       = BoundingSphereRadius / tree.TrunkMesh.BoundingSphere.Radius;
            treeMatrices    = new Matrix[2];
            treeMatrices[0] = Matrix.CreateScale(treeScale);
            treeMatrices[1] = Matrix.CreateTranslation(new Vector3(0, -BoundingSphereRadius / 2, 0));
        }
Ejemplo n.º 2
0
        protected override void LoadBatchInfo(GraphicFactory factory, out BatchInformation[][] BatchInformations)
        {
            TreeProfile t = factory.GetAsset <TreeProfile>(profileName);

            if (!String.IsNullOrEmpty(LeaftextureName))
            {
                t.LeafTexture = factory.GetAsset <Texture2D>(LeaftextureName);
            }
            if (!String.IsNullOrEmpty(trunktextureName))
            {
                t.TrunkTexture = factory.GetAsset <Texture2D>(trunktextureName);
            }
            tree = t.GenerateSimpleTree(StaticRandom.RandomInstance);

            BatchInformations = new BatchInformation[2][];
            vertexBufferS     = new VertexBuffer[2];
            indexBufferS      = new IndexBuffer[2];
            indexBufferS[0]   = tree.TrunkMesh.IndexBuffer;
            vertexBufferS[0]  = tree.TrunkMesh.VertexBuffer;
            BatchInformation bi0 = new BatchInformation(0, tree.TrunkMesh.NumberOfVertices, tree.TrunkMesh.NumberOfTriangles, 0, 0, tree.TrunkMesh.Vdeclaration, TreeVertex.SizeInBytes);

            BatchInformations[0]    = new BatchInformation[1];
            BatchInformations[0][0] = bi0;

            indexBufferS[1]  = tree.LeafCloud.Ibuffer;
            vertexBufferS[1] = tree.LeafCloud.Vbuffer;
            BatchInformation bi1 = new BatchInformation(0, tree.LeafCloud.Numleaves * 4, tree.LeafCloud.Numleaves * 2, 0, 0, tree.LeafCloud.Vdeclaration, LeafVertex.SizeInBytes);

            BatchInformations[1]    = new BatchInformation[1];
            BatchInformations[1][0] = bi1;
        }
        public override void Initialize()
        {
            _treeProfile   = Content.Load <TreeProfile>("Trees/Graywood");
            _tree          = new SunlitSimpleTree(_treeProfile.GenerateSimpleTree());
            _tree.Lighting = _sky;

            // Scale tree down to a desired height
            const int desiredHeight   = 6;
            float     treeModelHeight = _tree.TrunkMesh.BoundingSphere.Radius * 2;

            _scale   = Matrix.CreateScale(desiredHeight / treeModelHeight);
            Position = _position;

            _wind     = new WindStrengthSin();
            _animator = new TreeWindAnimator(_wind);

            base.Initialize();
        }
Ejemplo n.º 4
0
        public override void Initialise(GraphicsDevice device, ContentManager content)
        {
            m_content         = content;
            m_camera_position = new Vector3(600, 2, -500);
            m_camera_target   = new Vector3(0, 2, 0);
            m_rand            = new Random();
            m_trunk           = content.Load <Effect>("Trunk");
            m_leaves          = content.Load <Effect>("Leaves");
            m_trunk_texture   = content.Load <Texture2D>(@"Trees\PineBark");
            m_leaves_texture  = content.Load <Texture2D>(@"Trees\PineLeaf");

            m_generator = TreeGenerator.CreateFromXml(@"Data\Trees\Pine.xml");
            m_profile   = new TreeProfile(device, m_generator, m_trunk_texture, m_leaves_texture, m_trunk, m_leaves);
            m_tree      = m_profile.GenerateSimpleTree(m_rand);

            m_projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(60), device.Viewport.AspectRatio, 0.5f, 20000.0f);
            m_world      = Matrix.CreateScale(0.1f); // Matrix.CreateTranslation(Vector3.Zero);
            m_view       = Matrix.CreateLookAt(m_camera_position, m_camera_target, Vector3.Up);
            m_device     = device;
        }
Ejemplo n.º 5
0
        public override void Update(float dt)
        {
            angle  += MathHelper.ToRadians(10) * dt;
            m_world = Matrix.CreateScale(0.1f) * Matrix.CreateRotationY(angle);

            if ((Game1.Instance.last_mouse_state.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed) &&
                (Game1.Instance.current_mouse_state.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Released))
            {
                for (int i = 0; i < Buttons.Length; i++)
                {
                    if (Buttons[i].Contains(Game1.Instance.current_mouse_state.X, Game1.Instance.current_mouse_state.Y))
                    {
                        switch (i)
                        {
                        case 0:
                        {
                            m_trunk_texture  = m_content.Load <Texture2D>(@"Trees\PineBark");
                            m_leaves_texture = m_content.Load <Texture2D>(@"Trees\PineLeaf");
                            m_generator      = TreeGenerator.CreateFromXml(@"Data\Trees\Pine.xml");
                            m_profile        = new TreeProfile(m_device, m_generator, m_trunk_texture, m_leaves_texture, m_trunk, m_leaves);
                            m_tree           = m_profile.GenerateSimpleTree(m_rand);
                        }
                        break;

                        case 1:
                        {
                            m_trunk_texture  = m_content.Load <Texture2D>(@"Trees\BirchBark");
                            m_leaves_texture = m_content.Load <Texture2D>(@"Trees\BirchLeaf");
                            m_generator      = TreeGenerator.CreateFromXml(@"Data\Trees\Birch.xml");
                            m_profile        = new TreeProfile(m_device, m_generator, m_trunk_texture, m_leaves_texture, m_trunk, m_leaves);
                            m_tree           = m_profile.GenerateSimpleTree(m_rand);
                        }
                        break;

                        case 2:
                        {
                            m_trunk_texture  = m_content.Load <Texture2D>(@"Trees\wood_dark");
                            m_leaves_texture = m_content.Load <Texture2D>(@"Trees\WillowLeaf");
                            m_generator      = TreeGenerator.CreateFromXml(@"Data\Trees\Willow.xml");
                            m_profile        = new TreeProfile(m_device, m_generator, m_trunk_texture, m_leaves_texture, m_trunk, m_leaves);
                            m_tree           = m_profile.GenerateSimpleTree(m_rand);
                        }
                        break;

                        case 3:
                        {
                            m_trunk_texture  = m_content.Load <Texture2D>(@"Trees\GrayBark");
                            m_leaves_texture = m_content.Load <Texture2D>(@"Trees\GraywoodLeaf");
                            m_generator      = TreeGenerator.CreateFromXml(@"Data\Trees\Graywood.xml");
                            m_profile        = new TreeProfile(m_device, m_generator, m_trunk_texture, m_leaves_texture, m_trunk, m_leaves);
                            m_tree           = m_profile.GenerateSimpleTree(m_rand);
                        }
                        break;

                        case 4:
                        {
                            m_trunk_texture  = m_content.Load <Texture2D>(@"Trees\wood_dark");
                            m_leaves_texture = m_content.Load <Texture2D>(@"Trees\OakLeaf");
                            m_generator      = TreeGenerator.CreateFromXml(@"Data\Trees\Gardenwood.xml");
                            m_profile        = new TreeProfile(m_device, m_generator, m_trunk_texture, m_leaves_texture, m_trunk, m_leaves);
                            m_tree           = m_profile.GenerateSimpleTree(m_rand);
                        }
                        break;

                        case 5:
                        {
                            m_trunk_texture  = m_content.Load <Texture2D>(@"Trees\PineBark");
                            m_leaves_texture = m_content.Load <Texture2D>(@"Trees\WillowLeaf");
                            m_generator      = TreeGenerator.CreateFromXml(@"Data\Trees\Rug.xml");
                            m_profile        = new TreeProfile(m_device, m_generator, m_trunk_texture, m_leaves_texture, m_trunk, m_leaves);
                            m_tree           = m_profile.GenerateSimpleTree(m_rand);
                        }
                        break;
                        }
                    }
                }
            }
        }