void CheckWood() { if (RunTo(work.transform.position, 1.6f)) //если охотник близко к дереву { TreeBuild tempWork = work.GetComponent <TreeBuild>(); if (tempWork) { if (tempWork.progress >= 100) { axing = false; tempWork.axing = false; work = null; } else { axing = true; tempWork.axing = true; } return; } } else //если охотник далеко от дерева { axing = false; GetUp(); maxSpeed = 4f; } }
private void MakeTree() { if (_patriarch == null) { var ged = LoadGEDFromStream(gedcom); _patriarch = ged.PersonById("I1"); } var tree = TreeBuild.BuildTree(treePanel21, _settings, _patriarch); var nodeExtentProvider = new NodeExtents(); var treeLayout = new TreeLayout <ITreeData>(tree, nodeExtentProvider, _settings, false); treePanel21.Boxen = treeLayout; }
private void TreePerson(Person val) { var config = TreeConfiguration.LoadConfig(); config.MaxDepth = (int)spinMaxGen.Value; var tree = TreeBuild.BuildTree(treePanel1, config, val); // create the NodeExtentProvider for TextInBox nodes var nodeExtentProvider = new NodeExtents(); // create the layout var treeLayout = new TreeLayout <ITreeData>(tree, nodeExtentProvider, config, !tree.getRoot().IsReal); treePanel1.Boxen = treeLayout; }
void CheckWork() { if (RunTo(work.transform.position, 1.6f)) //если понь близко к работе { TreeBuild tempWork = work.GetComponent <TreeBuild>(); if (tempWork) { if (tempWork.progress >= 100) { axing = false; tempWork.axing = false; work = null; } else { axing = true; tempWork.axing = true; } return; } WeaponBuilding tempWork1 = work.GetComponent <WeaponBuilding>(); if (tempWork1) { anim.SetBool("sit", true); sit = true; transform.position = tempWork1.workerPosition.position; positionY = tempWork1.workerPosition.position.y; return; } FarmBuild tempWork2 = work.GetComponent <FarmBuild>(); if (tempWork2) { anim.SetBool("sit", true); sit = true; transform.position = tempWork2.workerPosition.position; positionY = tempWork2.workerPosition.position.y; return; } } else //если понь далеко от работы { axing = false; GetUp(); maxSpeed = 4f; } }
public void LearnModel() { Init(); foreach (Feature currFeature in DomPool.SelectorFeatures) { String featureString = currFeature.ToString(); HashSet <HtmlNode> resNodes = DomPool.RunXpathQuery(featureString); foreach (HtmlNode nd in resNodes) { if (!allNodes.Contains(nd)) { continue; } nodeFeatures[nd].Add(featureString); } } FastVector fvWekaAttributes = GetDataSetAtts(); Instances trainingSet = new Instances("TS", fvWekaAttributes, 100); trainingSet.setClassIndex(fvWekaAttributes.size() - 1); foreach (HtmlNode currNode in allNodes) { Instance item = new SparseInstance(fvWekaAttributes.size()); for (int i = 0; i < fvWekaAttributes.size() - 1; i++) { weka.core.Attribute currFeature = (weka.core.Attribute)fvWekaAttributes.elementAt(i); if (nodeFeatures[currNode].Contains(currFeature.name())) { item.setValue(currFeature, 1); } else { item.setValue(currFeature, 0); } } //set the class weka.core.Attribute classFeature = (weka.core.Attribute)fvWekaAttributes.elementAt(fvWekaAttributes.size() - 1); item.setValue(classFeature, (DomPool.TargetNodes.Contains(currNode)?"yes":"no")); item.setDataset(trainingSet); if (DomPool.TargetNodes.Contains(currNode)) { for (int t = 0; t < (DomPool.NonTargetNodes.Count() / DomPool.TargetNodes.Count()); t++) { trainingSet.add(new SparseInstance(item)); } } else { trainingSet.add(item); } } String[] options = new String[2]; options[0] = "-C"; // unpruned tree options[1] = "0.1"; J48 tree = new J48(); // new instance of tree tree.setOptions(options); // set the options tree.buildClassifier(trainingSet); // build classifier //save the resulting classifier classifierTree = tree; Reader treeDot = new StringReader(tree.graph()); TreeBuild treeBuild = new TreeBuild(); Node treeRoot = treeBuild.create(treeDot); FeaturesUsed = getTreeFeatures(treeRoot); }