private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Trap") { Trape temp = collision.GetComponent <Trape>(); if (temp.IsOut()) { SetState(3, true); temp.ResetChild(); } } }
void Start() { trape = this.GetComponent <Trape>(); }
public override void onAwake() { trape = GetComponent <Trape>(); }