/* This function counts states and
         * precomputes the post/pre sets
         * for each state
         * Therefore it simply traverses the tree
         * and expands the new found nodes
         * The counter "count" counts the outgoing transitions
         * of the current state to determine
         * if it is a terminal state
         * If it was we set terminal_encountered to true
         */
        private void compute_pre_post_list()
        {
            Queue <T> to_be_expanded = new Queue <T>();

            T initialState;

            transition_system.GetInitialState(out initialState);

            to_be_expanded.Enqueue(initialState);
            array.addToStates(initialState);

            int size = to_be_expanded.Count;

            while (size > 0)
            {
                int count = 0;

                var state = to_be_expanded.Dequeue();

                T successor;

                foreach (var transition in transition_system.GetTransitions(ref state))
                {
                    count++;
                    transition_system.GetTargetState(ref state, transition, out successor);

                    if (array.addToStates(successor))
                    {
                        to_be_expanded.Enqueue(successor);
                    }

                    int suc_ind   = array.getIndex(successor);
                    int state_ind = array.getIndex(state);

                    array.addToPost(state, successor);

                    array.addToPre(successor, state);
                }

                if (count == 0)
                {
                    terminal_encountered = true;
                }

                int ind = array.getIndex(state);

                size = to_be_expanded.Count;
            }
        }
Ejemplo n.º 2
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        /*
         * Uses the factory which we created at the very beginning to
         * do the actual modelchecking
         * For each state formula it gets the satisfaction set
         * by using the state forumla class' method
         * Then it checks whether the initial state is in that set or not
         */
        public void ModelChecker <T>(TransitionSystem <T> transition_system, LinkedList <T> states, StateFormula state_formula, out bool isSatiesfied, ref Pre_Compute_Factory <T> factory)
            where T : struct, Modest.Exploration.IState <T>
        {
            HashSet <T> sat;

            state_formula.isSatiesfied <T>(transition_system, states, out sat, ref factory);

            T initialState;

            transition_system.GetInitialState(out initialState);

            if (sat.Contains(initialState))
            {
                isSatiesfied = true;
            }
            else
            {
                isSatiesfied = false;
            }
        }
Ejemplo n.º 3
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        public void AnalyzeTransitionSystem <T>(TransitionSystem <T> transitionSystem, ModelProperty[] properties) // called from Program.cs
            where T : struct, Modest.Exploration.IState <T>
        {                                                                                                          /*
                                                                                                                    *          // Implement your transition system analysis procedures here
                                                                                                                    *          // For illustration, let's count the immediate successors of the initial state:
                                                                                                                    *          var successors = new HashSet<T>(); // the state types implement proper .GetHashCode and .Equals methods based on structural equality
                                                                                                                    *          T initialState, successorState;
                                                                                                                    *          transitionSystem.GetInitialState(out initialState);
                                                                                                                    *          foreach(var transition in transitionSystem.GetTransitions(ref initialState))
                                                                                                                    *          {
                                                                                                                    *                  transitionSystem.GetTargetState(ref initialState, transition, out successorState);
                                                                                                                    *                  successors.Add(successorState);
                                                                                                                    *                  // We could evaluate properties using transitionSystem.HasAtomicProposition(ref successorState, ...) here;
                                                                                                                    *                  // also see the class diagram for properties (file Properties-Classes.png).
                                                                                                                    *          }
                                                                                                                    *          Console.WriteLine("The initial state has " + successors.Count.ToString(CI.InvariantCulture) + " distinct immediate successor state" + (successors.Count == 1 ? string.Empty : "s") + ".");
                                                                                                                    */
            // Write Tests into Files
            //var testAnalyzer = new TestAnalyzer();
            //testAnalyzer.writeTestFiles<T>(transitionSystem, properties);

            T initialState;

            transitionSystem.GetInitialState(out initialState);

            var newStates = new Queue <T>();

            newStates.Enqueue(initialState);

            /*
             * Use this factory to pre_compute everything
             * See class implementation for more information
             */

            Pre_Compute_Factory <T> factory = new Pre_Compute_Factory <T>(transitionSystem);

            HashSet <T> states = factory.getStates();

            Console.WriteLine("States: " + factory.number_states + "\n");


            if (factory.terminal_encountered)
            {
                Console.WriteLine("Error: deadlocks detected\n");
                return;
            }

            // Transform properties in State_Formulas;
            var state_formulas = new Dictionary <String, StateFormula>();

            foreach (var model_property in properties)
            {
                Property     property         = model_property.Property;
                String       name             = model_property.Name;
                StateFormula complete_formula = new SError();
                bool         is_ctl           = true;


                parseStateFormula(property, out complete_formula, ref is_ctl);


                if (!is_ctl)
                {
                    Console.WriteLine(name + ": not supported \n");
                }
                else
                {
                    state_formulas.Add(name, complete_formula);
                }
            }

            //Transform into ENF
            var state_ENF = new Dictionary <String, StateFormula>();

            foreach (var key_formula in state_formulas)
            {
                String       name        = key_formula.Key;
                StateFormula enf_formula = key_formula.Value.existentialNormalForm();


                state_ENF.Add(key_formula.Key, enf_formula);
            }


            // Now do the model checking
            foreach (var entry in state_ENF)
            {
                String       name          = entry.Key;
                StateFormula state_formula = entry.Value;

                bool           isSatisfied;
                LinkedList <T> linked_states = new LinkedList <T>();
                foreach (var entry_state in states)
                {
                    linked_states.AddLast(entry_state);
                }



                ModelChecker <T>(transitionSystem, linked_states, state_formula, out isSatisfied, ref factory);

                if (isSatisfied)
                {
                    Console.WriteLine(name + ": true \n");
                }
                else
                {
                    Console.WriteLine(name + ": false \n");
                }
            }


            Environment.Exit(0);
        }