private void SpawnItemsFromRemoval() { //Drop the appropriate amount of insulation material for when insulation has been removed, or when an insulated conduit has been deconstructed GameObject go = null; int cell = Grid.PosToCell(gameObject); Element element = ElementLoader.FindElementByHash(SimHashes.SuperInsulator); float insulationMass; if (oldInsulationMass > 0f) { Debug.Log($"[Pressurized] Pressurized Pipe had insulation removed, but was marked for an old insulation mass. Mass returned: {oldInsulationMass}KG"); insulationMass = oldInsulationMass; oldInsulationMass = 0f; } else { insulationMass = MassToInsulate; } go = element.substance.SpawnResource(Grid.CellToPosCBC(cell, Grid.SceneLayer.Ore), insulationMass, primaryElement.Temperature, primaryElement.DiseaseIdx, primaryElement.DiseaseCount, false, false, false); TransformExtensions.SetPosition(go.transform, TransformExtensions.GetPosition(go.transform) + (Vector3.up * 0.5f)); GameComps.Fallers.Add(go, Vector2.zero); }