Ejemplo n.º 1
0
        /// <summary>
        /// Deactivate on Awake.
        /// </summary>
        void Awake()
        {
            Instance = this;

            m_StartingScale = transform.localScale;
            Bounds canvasBounds = RectTransformUtility.CalculateRelativeRectTransformBounds(transform);

            RectTransform rect = GetComponent <RectTransform>();

            m_ObjectBounds = new Vector3(canvasBounds.size.x * rect.localScale.x, canvasBounds.size.y * rect.localScale.y, canvasBounds.size.z * rect.localScale.z);

            // Actually find microphone key in the keyboard
            var dictationButton = TransformExtensions.GetChildRecursive(gameObject.transform, "Dictation");

            if (dictationButton != null)
            {
                var dictationIcon = dictationButton.Find("keyboard_closeIcon");
                if (dictationIcon != null)
                {
                    _recordImage = dictationIcon.GetComponentInChildren <Image>();
                    var material = new Material(_recordImage.material);
                    _defaultColor         = material.color;
                    _recordImage.material = material;
                }
            }

            // Setting the keyboardType to an undefined TouchScreenKeyboardType,
            // which prevents the MRTK keyboard from triggering the system keyboard itself.
            InputField.keyboardType = (TouchScreenKeyboardType)(int.MaxValue);

            // Keep keyboard deactivated until needed
            gameObject.SetActive(false);
        }