// Use this for initialization void Start() { EventManager em = EventManager.Instance (); em.RegisterForEventType ("mouse_release", this); em.RegisterForEventType ("mouse_click", this); loader = nameHolder.GetComponent<TowerLoad> (); }
// Use this for initialization void Start() { EventManager em = EventManager.Instance(); em.RegisterForEventType("mouse_release", this); em.RegisterForEventType("mouse_click", this); loader = nameHolder.GetComponent <TowerLoad> (); }
public void Start() { canvas = GameObject.Find("Canvas").GetComponent <Canvas>(); loader = GameObject.Find("NameHolder").GetComponent <TowerLoad> (); loadingMessage = GameObject.Find("Loading").gameObject; loadingMessage.SetActive(false); RectTransform rt = (RectTransform)transform; EventManager em = EventManager.Instance(); em.RegisterForEventType("mouse_release", this); em.RegisterForEventType("mouse_click", this); anchorX = rt.anchoredPosition.x; anchorY = rt.anchoredPosition.y; LoadDial(); selectedIndex = 0; }
public void Start() { canvas = GameObject.Find("Canvas").GetComponent<Canvas>(); loader = GameObject.Find("NameHolder").GetComponent<TowerLoad> (); loadingMessage = GameObject.Find ("Loading").gameObject; loadingMessage.SetActive(false); RectTransform rt = (RectTransform)transform; EventManager em = EventManager.Instance (); em.RegisterForEventType ("mouse_release", this); em.RegisterForEventType ("mouse_click", this); anchorX = rt.anchoredPosition.x; anchorY = rt.anchoredPosition.y; LoadDial (); selectedIndex = 0; }