public override void ShowTooltip(TooltipTrigger trigger, Vector3 pos)
    {
        GUIItemCollector guiItem = trigger.GetComponent <GUIItemCollector>();

        if (guiItem == null)
        {
            return;
        }

        ItemCollector itemCol = guiItem.Item;

        if (itemCol == null || itemCol.Item == null || MouseLock.MouseLocked)
        {
            return;
        }

        if (Header)
        {
            Header.text = itemCol.Item.ItemName;
        }
        if (Content)
        {
            Content.text = itemCol.Item.Description;
        }

        if (TooltipUsing.Instance.gameObject.activeSelf)
        {
            TooltipUsing.Instance.StopHover();
        }

        base.ShowTooltip(trigger, pos);
    }
Ejemplo n.º 2
0
    public override void ShowTooltip(TooltipTrigger trigger, Vector3 pos)
    {
        GUIItemCollector guiItem = trigger.GetComponent <GUIItemCollector>();

        if (guiItem == null)
        {
            return;
        }
        Item = guiItem.Item;

        onpress = false;
        base.ShowTooltip(trigger, pos);
    }