public void TimerEvent(object source, System.Timers.ElapsedEventArgs e) { if (SlewStatue == 1) { MyFocuser.SlewOut(); } else if (SlewStatue == 2) { MyFocuser.SlewIn(); } MyFocuser.GetPosition(); //if (MyFocuser.IsMoving) MyFocuser.GetMovState(); if (i >= 17) { MyFocuser.GetTemperature(); MyFocuser.GetSpeed(); i = 0; } else { i++; } TimerFunc func = new TimerFunc(UpdateStatus); this.Invoke(func, new Object[] { }); }
public static void SetTimeout(TimerFunc func, int timeout, bool autoReset = false) { System.Timers.Timer t = new System.Timers.Timer(timeout); t.Elapsed += new ElapsedEventHandler(func); t.AutoReset = autoReset; t.Enabled = true; }
private bool add_timer(UInt32 id, long delay, string desc, TimerFunc cb_func, object[] cb_paras, bool replace_flag, bool repeat_flag) { if (delay == TimerDef.NovalidDelayMill) { return(false); } bool exist_flag = timer_dict.ContainsKey(id); if (exist_flag && !replace_flag) { return(true); } if (exist_flag && replace_flag) { KillTimer(id); } Timer timer = create_timer(id, delay, repeat_flag, cb_func, cb_paras, desc); if (delay == 0) { timer.Call(); return(true); } timer_dict[id] = timer; TimeMgr.Instance.AddTimer(timer); return(true); }
public AsTimer( float _time, TimerFunc _func, System.Object _obj) { time_ = _time; func_ = _func; obj_ = _obj; beginTime_ = Time.time; }
public Timer(float length, bool restartWhenTimerGoesOff = false, TimerFunc alarmFunction = null) { timerLength = length; TimeElapsed = 0.0f; RestartWhenTimerGoesOff = restartWhenTimerGoesOff; if (alarmFunction != null) { OnTimerWentOff += alarmFunction; } }
public static TimerHandle AddTimer(this MonoBehaviour mb, TimerFunc func, float delay, float interval, int maxCount, string tag = "defaultTag") { TimerHandle th = new TimerHandle(); th.func = func; th.delay = delay; th.interval = interval; th.maxCount = maxCount; th.tag = tag; mb.StartCoroutine(_timer(th)); return th; }
/// <summary> /// Adds the timer to GLOBAL /// </summary> /// <returns>The timer handle.</returns> /// <param name="func">Func.</param> /// <param name="delay">Delay.</param> /// <param name="interval">Interval.</param> /// <param name="maxCount">Max count.</param> /// <param name="tag">Tag, only for debug.</param> public static TimerHandle addTimerGlobal(TimerFunc func, float delay, float interval, int maxCount, string tag = "defaultTag") { if (_Instance == null) { GameObject go = new GameObject("Timer"); DontDestroyOnLoad(go); _Instance = go.AddComponent <Timer>(); _Instance.timerName = "Global"; } TimerHandle th = _Instance.addTimerInternal(func, delay, interval, maxCount, tag); return(th); }
/// <summary> /// Adds the timer to GLOBAL /// </summary> /// <returns>The timer handle.</returns> /// <param name="func">Func.</param> /// <param name="delay">Delay.</param> /// <param name="interval">Interval.</param> /// <param name="maxCount">Max count.</param> /// <param name="tag">Tag, only for debug.</param> public static TimerHandle addTimerGlobal(TimerFunc func, float delay, float interval, int maxCount, string tag = "defaultTag") { if(_Instance == null) { GameObject go = new GameObject("Timer"); DontDestroyOnLoad(go); _Instance = go.AddComponent<Timer>(); _Instance.timerName = "Global"; } TimerHandle th = _Instance.addTimerInternal(func, delay, interval, maxCount, tag); return th; }
public static TimerHandle AddTimer(this MonoBehaviour mb, TimerFunc func, float delay, float interval, int maxCount, string tag = "defaultTag") { TimerHandle th = new TimerHandle(); th.func = func; th.delay = delay; th.interval = interval; th.maxCount = maxCount; th.tag = tag; mb.StartCoroutine(_timer(th)); return(th); }
public void TimerEvent(object source, System.Timers.ElapsedEventArgs e) { if (SlewStatue == 1) { MyFocuser.SlewOut(); } else if (SlewStatue == 2) { MyFocuser.SlewIn(); } TimerFunc func = new TimerFunc(UpdateStatus); this.Invoke(func, new Object[] { }); }
public TimerHandle addTimerInternal(TimerFunc func, float delay, float interval, int maxCount, string tag = "defaultTag") { TimerHandle th = new TimerHandle(); th.func = func; th.delay = delay; th.interval = interval; th.maxCount = maxCount; th.tag = tag; StartCoroutine(_timer(th)); #if UNITY_EDITOR th.countNow = 0; timerHandleList.AddLast(th); #endif return th; }
public TimerHandle addTimerInternal(TimerFunc func, float delay, float interval, int maxCount, string tag = "defaultTag") { TimerHandle th = new TimerHandle(); th.func = func; th.delay = delay; th.interval = interval; th.maxCount = maxCount; th.tag = tag; StartCoroutine(_timer(th)); #if UNITY_EDITOR th.countNow = 0; timerHandleList.AddLast(th); #endif return(th); }
public static void Add(TimerFunc T, float NextTime = 0) { AllTimers.Add(new TimerEntry(T, NextTime)); }
public Timer(GameObject gameObj, TimerFunc timerFunc) { this.gameObj = gameObj; time = -1; this.timerFunc = timerFunc; }
public void TimerEvent(object source, System.Timers.ElapsedEventArgs e) { if (SlewStatue == 1) { MyFocuser.SlewOut(); } else if (SlewStatue == 2) { MyFocuser.SlewIn(); } //查询时间 //GetPosition-0.5S,GetMovState-1S,GetSpeed-5S,GetReverse()-10S,GetMicrostep-10S,GetTemperature()-10S,GetPowerState-10S MyFocuser.GetPosition(); switch (i) { case 0: MyFocuser.GetSpeed(); MyFocuser.GetReverse(); break; case 1: MyFocuser.GetMovState(); break; case 3: MyFocuser.GetMovState(); break; case 5: MyFocuser.GetMovState(); MyFocuser.GetTemperature(); break; case 7: MyFocuser.GetMovState(); break; case 9: MyFocuser.GetMovState(); break; case 10: MyFocuser.GetSpeed(); MyFocuser.GetMicrostep(); break; case 11: MyFocuser.GetMovState(); break; case 13: MyFocuser.GetMovState(); break; case 15: MyFocuser.GetMovState(); MyFocuser.GetPowerWaste(); break; case 17: MyFocuser.GetMovState(); break; case 19: MyFocuser.GetMovState(); break; } if (i >= 20) { i = 0; } else { i++; } TimerFunc func = new TimerFunc(UpdateStatus); this.Invoke(func, new Object[] { }); }
public TimerEntry(TimerFunc T, float NextTime) { this.T = T; this.NextTime = NextTime; State = null; }
public AsTimer SetTimer( float _time, TimerFunc _func, System.Object _obj) { AsTimer timer = new AsTimer( _time, _func, _obj); m_listTimer.Add( timer); return timer; }
public void TimerEvent(object source, System.Timers.ElapsedEventArgs e) { TimerFunc func = new TimerFunc(UpdateStatus); this.Invoke(func, new Object[] { }); }
public AsTimer SetTimer( float _time, TimerFunc _func) { return SetTimer( _time, _func, null); }
private Timer create_timer(UInt32 register_enum_id, long delay, bool repeat_flag, TimerFunc cb_func, object[] cb_paras, string desc) { Timer timer = new Timer(); timer.TimeWheelID = TimeMgr.Instance.GetNextWheelID(); timer.RegisterEnumID = register_enum_id; ++register_id; timer.RegisterUID = register_id; timer.Delay = delay; timer.RepeatFlag = repeat_flag; timer.CbFunc = cb_func; timer.CbParas = cb_paras; timer.TimerRegister = this; timer.Desc = desc; return(timer); }
public EventTimer(EventPublisher publisher, TimerFunc pTimerFunc, TimerEventArgs pEventArgs) { this.EventArgs = pEventArgs; this.customFunc = pTimerFunc; publisher.TimerEvent += OutsideFunctionWrapper; }
public void AddOnceTimer(UInt32 id, long delay, string desc, TimerFunc cb_func, object[] cb_paras = null, bool replace_flag = true) { add_timer(id, delay, desc, cb_func, cb_paras, replace_flag, false); }