Ejemplo n.º 1
0
 void OnInTimelineEnter()
 {
     audioSource.Play();
     runningTrackManager.gameObject.SetActive(true);
     timelineController.StartTimelineAndActivate();
     hitManager.onHit += OnInTimelineObstacleHit;
     runningTrackManager.onReachEnd += OnInTimelineReachEnd;
     Debug.Log("[GameLoop] : Enter In Timeline");
 }