Ejemplo n.º 1
0
    // Use this for initialization
    void Awake()
    {
        timeSystem  = TimeSystem.GetInstance();
        plantedTime = timeSystem.GetTime();

        SetPhaseIndex(0);
    }
    void Start()
    {
        player      = PlayerController.GetInstance();
        waterSprite = player.GetWaterSprite();
        timeSystem  = TimeSystem.GetInstance();

        // Set up our list of available InventorySlots
        inventorySlots = new List <InventorySlot>(GetComponentsInChildren <InventorySlot>());

        LoadItemsFromResources();

        inventorySlots[0].Assign(weaponItemMap[Item.Weapon.Axe]);
        inventorySlots[1].Assign(weaponItemMap[Item.Weapon.Shovel]);
        inventorySlots[2].Assign(weaponItemMap[Item.Weapon.Sword]);

        inventorySlots[3].Assign(seedItemMap[Item.Seed.PlatformPlant], 5);
        inventorySlots[4].Assign(seedItemMap[Item.Seed.DewdropPlant], 1);
        inventorySlots[5].Assign(seedItemMap[Item.Seed.FruitPlantOrange], 3);

        cursorRectTransform = cursorImage.GetComponent <RectTransform>();

        UpdateUI();
    }
Ejemplo n.º 3
0
 private void Start()
 {
     timeSystem = TimeSystem.GetInstance();
 }
Ejemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     timeSystem = TimeSystem.GetInstance();
     timerStart = timeSystem.GetTime();
 }
 private void FindNeededObjects()
 {
     player     = PlayerController.GetInstance();
     inventory  = InventorySystem.GetInstance();
     timeSystem = TimeSystem.GetInstance();
 }