Ejemplo n.º 1
0
    void Update()
    {
        if (!timeSystem.IsGameover())
        {
            for (int i = 0; i < needs.Count; i++)
            {
                if (i == focussedNeedIdx)
                {
                    needs[i] -= focussedNeedLossSpeed * Time.deltaTime;
                }
                else
                {
                    needs[i] -= generalNeedLossSpeed * Time.deltaTime;
                }

                needs[i] = Mathf.Clamp01(needs[i]);
                if (needs[i] == 0.0f)
                {
                    StartCoroutine(timeSystem.EndGame(gameoverFailureScene));
                }
            }
        }
    }