Ejemplo n.º 1
0
        public override void Initialize()
        {
            base.Initialize();

            _tilesetTexture = AssetManager.Load <Texture2D>("./Assets/Textures/tilesheet.png");
            TextureHelper.SetParametersForPixelArt(RenderContext, _tilesetTexture);

            _tileset = Tileset.FromTileSize(_tilesetTexture, 16);

            _spriteShader = BasicShaderFactory.CreateSpriteShaderProgram(RenderContext);
            _spriteBatch  = new SpriteBatch(RenderContext);
        }