public RandomComputerTicTacToePlayer(
     TicTacToePiece piece,
     IRandomNumberPicker numberPicker,
     string name
     )
 {
     _piece = piece;
     _numberPicker = numberPicker;
     Name = name;
 }
Ejemplo n.º 2
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        private bool AreCellsAvailable(TicTacToePiece[,] cells)
        {
            for (int i = 0; i < 3; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    if (cells[i, j] == TicTacToePiece.None)
                        return true;
                }
            }

            return false;
        }
Ejemplo n.º 3
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    private static int DoHumanMove(TicTacToeBoard board, TicTacToePiece human)
    {
        var location       = -1;
        var legalMoves     = new HashSet <int>(board.GetLegalMoves());
        var availableMoves = string.Join(",", board.GetLegalMoves().Select(m => $"{m}"));

        while (!legalMoves.Contains(location))
        {
            Console.WriteLine($"please, enter where to put next {human} [{availableMoves}]");
            location = int.TryParse(new string(Console.ReadKey().KeyChar, 1), out var loc) ? loc : -1;
        }

        return(location);
    }
Ejemplo n.º 4
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        public TicTacToePiece[,] Cells()
        {
            var result = new TicTacToePiece[3, 3];

            for (var i = 0; i < 3; i++)
            {
                for (var j = 0; j < 3; j++)
                {
                    result[i, j] = _cells[i, j];
                }
            }

            return result;
        }
Ejemplo n.º 5
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 private static void PrintResult(int moveNumber, TicTacToeBoard board, TicTacToePiece human)
 {
     Console.Clear();
     Console.WriteLine($"After {moveNumber} steps");
     Console.WriteLine(board.ToString());
     if (board.IsWin())
     {
         var winnerName = board.GetTurn() == human ? "computer" : "human";
         Console.WriteLine($"{winnerName} wins!");
     }
     else
     {
         Console.WriteLine($"It's a draw!");
     }
 }
        public TicTacToeBoard(TicTacToePiece r0c0, TicTacToePiece r0c1, TicTacToePiece r0c2,
                              TicTacToePiece r1c0, TicTacToePiece r1c1, TicTacToePiece r1c2,
                              TicTacToePiece r2c0, TicTacToePiece r2c1, TicTacToePiece r2c2)
        {
            this.R0C0 = r0c0;
            this.R0C1 = r0c1;
            this.R0C2 = r0c2;

            this.R1C0 = r1c0;
            this.R1C1 = r1c1;
            this.R1C2 = r1c2;

            this.R2C0 = r2c0;
            this.R2C1 = r2c1;
            this.R2C2 = r2c2;
        }
Ejemplo n.º 7
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        public void AddPieceToBoard(TicTacToePiece piece, int x, int y)
        {
            if (x > 2 || x < 0)
            {
                throw new ArgumentException("X value must be between 0 and 2");
            }

            if (y > 2 || y < 0)
            {
                throw new ArgumentException("X value must be between 0 and 2");
            }

            if (piece == TicTacToePiece.None)
            {
                throw new ArgumentException("Piece must be either x or o");
            }

            _cells[x,y] = piece;
        }
        private bool CheckIfPlayerWins(TicTacToePiece player)
        {
            var rowMatch = _positions.Select((p, i) => (p, i))
                           .GroupBy(t => t.i / 3, t => t.p) //group cells of the same row
                           .Select(g => g.All(p => p == player))
                           .Any(g => g);

            if (rowMatch)
            {
                return(true);
            }

            var colMatch = _positions.Select((p, i) => (p, i))
                           .GroupBy(t => t.i % 3, t => t.p) //group cells of the same col
                           .Select(g => g.All(p => p == player))
                           .Any(g => g);

            if (colMatch)
            {
                return(true);
            }

            var mainDiagonalMatch = new[] { 0, 4, 8 }.All(i => _positions[i] == player);

            if (mainDiagonalMatch)
            {
                return(true);
            }

            var secondaryDiagonalMatch = new[] { 2, 4, 6 }.All(i => _positions[i] == player);

            if (secondaryDiagonalMatch)
            {
                return(true);
            }

            return(false);
        }
        private Tuple<int, int> PickMove(TicTacToePiece[,] cells)
        {
            var availableMoves = new List<Tuple<int,int>>();

            for (int i = 0; i < 3; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    if (cells[i, j] == TicTacToePiece.None)
                    {
                        availableMoves.Add(new Tuple<int, int>(i, j));
                    }
                }
            }

            if (availableMoves.Count == 0)
            {
                throw new Exception("No available moves");
            }

            var num = _numberPicker.Pick(1, availableMoves.Count);
            return availableMoves[num-1];
        }
Ejemplo n.º 10
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 public TicTacToeBoard(TicTacToePiece[] positions, TicTacToePiece turn)
 {
     _positions = positions;
     _turn      = turn ?? throw new ArgumentNullException(nameof(turn));
 }
Ejemplo n.º 11
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 //the very first turn game state
 public TicTacToeBoard()
 {
     _positions = Enumerable.Range(1, CellAmount).Select(_ => TicTacToePiece.E).ToArray(); //the field is empty
     _turn      = TicTacToePiece.X;                                                        //first player puts X
 }
Ejemplo n.º 12
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 public TicTacToeBoard()
 {
     BoardPieces = new TicTacToePiece[3, 3];
 }
Ejemplo n.º 13
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        private TicTacToePiece IsWinOnDiagonal(TicTacToePiece[,] cells)
        {
            if (IsWinOnDiagonal(cells, TicTacToePiece.O))
            {
                return TicTacToePiece.O;
            }

            if (IsWinOnDiagonal(cells, TicTacToePiece.X))
            {
                return TicTacToePiece.X;
            }

            return TicTacToePiece.None;
        }
Ejemplo n.º 14
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 private bool IsWon(TicTacToePiece[,] cells)
 {
     return !(IsWinOnDiagonal(cells) == TicTacToePiece.None
            && IsWinOnVertical(cells) == TicTacToePiece.None
            && IsWinOnHorizontal(cells) == TicTacToePiece.None);
 }
Ejemplo n.º 15
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 private bool IsWinOnVertical(TicTacToePiece[,] cells, TicTacToePiece piece)
 {
     return
         (cells[0, 0] == piece && cells[1, 0] == piece && cells[2, 0] == piece)
         || (cells[0, 1] == piece && cells[1, 1] == piece && cells[2, 1] == piece)
         || (cells[0, 2] == piece && cells[1, 2] == piece && cells[2, 2] == piece);
 }