Ejemplo n.º 1
0
 void Start()
 {
     kinectPointController = GameObject.Find("KinectPointMan").GetComponent <KinectPointController>();
     kinecAction           = GameObject.Find("B20_Ch_01_Avatar").GetComponent <KinecAction>();
     canHit             = GameObject.Find("PlayerTennisBat").GetComponent <TennisBat>();
     infoMessage        = GameObject.Find("InfoMessage").GetComponent <Text>();
     animator           = GameObject.Find("B20_Ch_01_Avatar").GetComponent <Animator>();
     transform          = gameObject.GetComponent <Transform>();
     rigidbody          = gameObject.GetComponent <Rigidbody>();
     drog               = this.GetComponent <Rigidbody>().drag;
     startPosition      = new Vector3(-0.84f, 1.15f, 9.62f);
     transform.position = startPosition;
     game               = GameObject.Find("MainCamera").GetComponent <Game>();
     start              = GameObject.Find("GameStart");
     news               = GameObject.Find("GameNew");
 }
Ejemplo n.º 2
0
 void Start()
 {
     animator                = GameObject.Find("Robot").GetComponent <Animator>();
     playerHit               = GameObject.Find("PlayerTennisBats").GetComponent <TennisBat>();
     game                    = GameObject.Find("MainCamera").GetComponent <Game>();
     kinectPointController   = GameObject.Find("KinectPointMan").GetComponent <KinectPointController>();
     kinecAction             = GameObject.Find("Robot").GetComponent <KinecT>();
     rigidbody               = gameObject.GetComponent <Rigidbody>();
     transform               = this.GetComponent <Transform>();
     drog                    = this.GetComponent <Rigidbody>().drag;
     robotGame               = GameObject.Find("RobotGame").GetComponent <Text>();
     robotSet                = GameObject.Find("RobotSet").GetComponent <Text>();
     playerGame              = GameObject.Find("PlayerGame").GetComponent <Text>();
     playerSet               = GameObject.Find("PlayerSet").GetComponent <Text>();
     startPosition           = new Vector3(-0.37f, 0.56f, 9.96f);
     playerServePos          = new Vector3(0.54f, 0.92f, -7.88f);
     this.transform.position = startPosition;
 }