public void Freeze(TP_Animator player, bool freeze) { if (freeze) { player.Freeze(); if (player.Mode == TP_Animator.CharacterMode.Skilling) { player.Mode = TP_Animator.CharacterMode.None; player.playerController.SkillType = 0; } } else { if (player.State != TP_Animator.CharacterState.Dead) { player.State = TP_Animator.CharacterState.Idle; player.Idle(); } } }