public string getText_Pol(TEXT_CODE code) { switch (code) { case TEXT_CODE.PLAYER_VS_COMPUTER__MAIN_MENU: return("GRAJ Z KOMPUTEREM"); case TEXT_CODE.PLAYER_VS_PLAYER__MAIN_MENU: return("GRAJ Z PRZYJACIELEM"); case TEXT_CODE.HOW_TO_PLAY__MAIN_MENU: return("JAK GRAĆ"); case TEXT_CODE.HOW_TO_PLAY__RULE1: return("Graj po kolei"); case TEXT_CODE.HOW_TO_PLAY__RULE2: return("Dotkni żeby uderzyć"); case TEXT_CODE.HOW_TO_PLAY__RULE3: return("Zabij żeby wygrać"); case TEXT_CODE.PLAYER_FIRST: return("Gracz 1 :"); case TEXT_CODE.PLAYER_SECOUND: return("Gracz 2 :"); case TEXT_CODE.PLAYER_SOLO: return("Gracz :"); case TEXT_CODE.DIFFICULT: return("Poziom"); case TEXT_CODE.IS_THE_WINNER: return("- Wygrał!"); case TEXT_CODE.POWER: return("SIŁA"); case TEXT_CODE.SHOP: return("SKLEP"); case TEXT_CODE.THX_ADV: return("Dziękuje za oglandanie reklamy"); case TEXT_CODE.BUY: return("KUP"); case TEXT_CODE.USE: return("UŻYJ"); case TEXT_CODE.EXIT: return("ZAMKNĄĆ"); default: return(getText_Eng(code)); } }
public string getText_Eng(TEXT_CODE code) { switch (code) { case TEXT_CODE.PLAYER_VS_COMPUTER__MAIN_MENU: return("PLAYER VS COMPUTER"); case TEXT_CODE.PLAYER_VS_PLAYER__MAIN_MENU: return("PLAYER VS PLAYER"); case TEXT_CODE.HOW_TO_PLAY__MAIN_MENU: return("HOW TO PLAY"); case TEXT_CODE.HOW_TO_PLAY__RULE1: return("Play in turns"); case TEXT_CODE.HOW_TO_PLAY__RULE2: return("Touch to hammer"); case TEXT_CODE.HOW_TO_PLAY__RULE3: return("Hammer the nail to win!"); case TEXT_CODE.PLAYER_FIRST: return("Player 1 :"); case TEXT_CODE.PLAYER_SECOUND: return("Player 2 :"); case TEXT_CODE.PLAYER_SOLO: return("Player :"); case TEXT_CODE.DIFFICULT: return("Difficult"); case TEXT_CODE.IS_THE_WINNER: return("Is the winner!"); case TEXT_CODE.POWER: return("POWER"); case TEXT_CODE.SHOP: return("SHOP"); case TEXT_CODE.THX_ADV: return("THANKS FOR WATCHING THE ADVERT"); case TEXT_CODE.BUY: return("BUY"); case TEXT_CODE.USE: return("USE"); case TEXT_CODE.EXIT: return("EXIT"); default: return("NULL_ENG"); } }
public string getText_Rus(TEXT_CODE code) { switch (code) { case TEXT_CODE.PLAYER_VS_COMPUTER__MAIN_MENU: return("ИГРАТЬ С КОМПЬЮТЕРОМ"); case TEXT_CODE.PLAYER_VS_PLAYER__MAIN_MENU: return("ИГРАТЬ С ДРУГОМ"); case TEXT_CODE.HOW_TO_PLAY__MAIN_MENU: return("КАК ИГРАТЬ"); case TEXT_CODE.HOW_TO_PLAY__RULE1: return("Игра идет по ходам"); case TEXT_CODE.HOW_TO_PLAY__RULE2: return("Нажми что-бы ударить гвоздь"); case TEXT_CODE.HOW_TO_PLAY__RULE3: return("Забей что-бы победить"); case TEXT_CODE.PLAYER_FIRST: return("Игрок 1 :"); case TEXT_CODE.PLAYER_SECOUND: return("Игрок 2 :"); case TEXT_CODE.PLAYER_SOLO: return("Игрок :"); case TEXT_CODE.DIFFICULT: return("Сложность"); case TEXT_CODE.IS_THE_WINNER: return("- Победитель!"); case TEXT_CODE.POWER: return("Сила"); case TEXT_CODE.SHOP: return("МАГАЗИН"); case TEXT_CODE.THX_ADV: return("Благодарю, за просмотр рекламы"); case TEXT_CODE.BUY: return("КУПИТЬ"); case TEXT_CODE.USE: return("ВЫБРАТЬ"); case TEXT_CODE.EXIT: return("ЗАКРЫТЬ"); default: return(getText_Eng(code)); } }