protected override void OnLocalTouchEnded(System.Numerics.Vector2 cursorPosition) { _owner.TouchEnded?.Invoke(this, new CursorEventArgs(cursorPosition.AsMonoGameVector())); }
protected override bool OnLocalDirectionMoved(System.Numerics.Vector2 direction) { return(OnHandlableEvent(_owner.DirectionChanged, new HandlableDirectionEventArgs(direction.AsMonoGameVector()))); }
protected override IInteractiveInterface OnLocalTouchStarted(System.Numerics.Vector2 cursorPosition) { return(OnHandlableEventWithHandler(_owner.TouchStarted, new HandlableTouchEventArgs(cursorPosition.AsMonoGameVector()))); }