public void moveCurrentPlayer(Tile destTile)
        {
            var destTileRenderer = destTile.visual.transform.GetComponent <Renderer>();

            if (destTileRenderer.materials[0].color != Color.white && !destTile.impassible && players[currentPlayerIndex].positionQueue.Count == 0)
            {
                removeTileHighlights();
                players[currentPlayerIndex].moving = false;
                foreach (Tile t in TilePathFinder.FindPath(map[(int)players[currentPlayerIndex].gridPosition.x][(int)players[currentPlayerIndex].gridPosition.y], destTile, players.Where(x => x.gridPosition != destTile.gridPosition && x.gridPosition != players[currentPlayerIndex].gridPosition).Select(x => x.gridPosition).ToArray()))
                {
                    players[currentPlayerIndex].positionQueue.Add(map[(int)t.gridPosition.x][(int)t.gridPosition.y].transform.position + 1.5f * Vector3.up);
                    Debug.Log("(" + players[currentPlayerIndex].positionQueue[players[currentPlayerIndex].positionQueue.Count - 1].x + "," + players[currentPlayerIndex].positionQueue[players[currentPlayerIndex].positionQueue.Count - 1].y + ")");
                }
                players[currentPlayerIndex].gridPosition = destTile.gridPosition;
            }
            else
            {
                Debug.Log("destination invalid");
            }
        }