private void Awake() { _sphereCollider = GetComponent <SphereCollider>(); _swordProgressiveColliders = GetComponent <SwordProgressiveColliders>(); _scannerIntersectionManager = GetComponent <ScannerIntersectionManager>(); _playerInsideVolume = GameObject.Find("Player").GetComponent <PlayerInsideVolume>(); _parenting = GetComponent <SimulateParent>(); }
private void Awake() { _swordProgressiveColliders = FindObjectOfType <SwordProgressiveColliders>(); }