Exemple #1
0
 private void Awake()
 {
     _sphereCollider             = GetComponent <SphereCollider>();
     _swordProgressiveColliders  = GetComponent <SwordProgressiveColliders>();
     _scannerIntersectionManager = GetComponent <ScannerIntersectionManager>();
     _playerInsideVolume         = GameObject.Find("Player").GetComponent <PlayerInsideVolume>();
     _parenting = GetComponent <SimulateParent>();
 }
Exemple #2
0
 private void Awake()
 {
     _swordProgressiveColliders = FindObjectOfType <SwordProgressiveColliders>();
 }