public PostEffectGrayScale() { var g = Engine.Graphics; var shader = g.CreateShader2D(SwigObject.GetGrayScaleShader((swig.GraphicsDeviceType)g.GraphicsDeviceType)); material2d = g.CreateMaterial2D(shader); }
public PostEffectGrayScale() { var g = Engine.Graphics; var shader = g.CreateShader2D(SwigObject.GetGrayScaleShader((swig.GraphicsDeviceType)g.GraphicsDeviceType)); material2d = g.CreateMaterial2D(shader); }