Ejemplo n.º 1
0
        protected override IPhysicsObject CreatePhysicsObject(Scene s)
        {
            IHeightMap hm = new SupComMapLoader.Heightmap(map.MapFile);
            //100,0.03f
            IPhysicsObject obj = s.Physics.CreateHeightmap(hm, 100.0f / 33.0f, 0, 0, 0.03f);

            obj.Movable = false;
            return(obj);
        }
Ejemplo n.º 2
0
 protected override IPhysicsObject CreatePhysicsObject(Scene s)
 {
     IHeightMap hm = new SupComMapLoader.Heightmap(map.MapFile);
     //100,0.03f
     IPhysicsObject obj = s.Physics.CreateHeightmap(hm, 100.0f/33.0f, 0, 0, 0.03f);
     obj.Movable = false;
     return obj;
 }