protected override IPhysicsObject CreatePhysicsObject(Scene s) { IHeightMap hm = new SupComMapLoader.Heightmap(map.MapFile); //100,0.03f IPhysicsObject obj = s.Physics.CreateHeightmap(hm, 100.0f / 33.0f, 0, 0, 0.03f); obj.Movable = false; return(obj); }
protected override IPhysicsObject CreatePhysicsObject(Scene s) { IHeightMap hm = new SupComMapLoader.Heightmap(map.MapFile); //100,0.03f IPhysicsObject obj = s.Physics.CreateHeightmap(hm, 100.0f/33.0f, 0, 0, 0.03f); obj.Movable = false; return obj; }