public void IncrementStorySpeed() { switch (currentStorySpeed) { case StorySpeed.Slow: default: currentStorySpeed = StorySpeed.Medium; break; case StorySpeed.Medium: currentStorySpeed = StorySpeed.Fast; break; case StorySpeed.Fast: currentStorySpeed = StorySpeed.Slow; break; } SetStorySpeed(currentStorySpeed); }
private void SetStorySpeed(StorySpeed storySpeed) { currentStorySpeed = storySpeed; switch (currentStorySpeed) { case StorySpeed.Slow: default: speedImage.sprite = slowSprite; break; case StorySpeed.Medium: speedImage.sprite = mediumSprite; break; case StorySpeed.Fast: speedImage.sprite = fastSprite; break; } // SET LETTERS PER SECOND gameUi.lettersPerSecond = (int)currentStorySpeed; }