// Use this for initialization void Awake() { backButton.onClick.AddListener(OnBackButtonClicked); gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); storageManager = GameObject.Find("Storage_Manager").GetComponent <Storage_Manager>(); selectedCategoryButton = categoryButtons[0]; selectedCategoryText = categoryButtonsText[0]; selectedRarityButton = rarityButtons[0]; selectedRarityText = rarityButtonsText[0]; for (int categoryButtonIndex = 0; categoryButtonIndex < categoryButtons.Length; ++categoryButtonIndex) { int captured = categoryButtonIndex; categoryButtons[categoryButtonIndex].onClick.AddListener(() => OnClickCategoryButton(captured)); } for (int rarityButtonIndex = 0; rarityButtonIndex < rarityButtons.Length; ++rarityButtonIndex) { int captured = rarityButtonIndex; rarityButtons[rarityButtonIndex].onClick.AddListener(() => OnClickRarityButton(captured)); } craftButton.onClick.AddListener(OnClickCraft); }
void Start() { Storage_Manager storageManager = GameObject.Find("Storage_Manager").GetComponent <Storage_Manager>(); textToDisplayLostItems.text += "\n"; foreach (Lost_Item lostItem in items) { Item_And_Quantity stored = storageManager.GetStoredItemAndQuantity(lostItem.itemToLose); Item_And_Quantity toLose = new Item_And_Quantity(stored.item, 0); int randomAmount = Random.Range(lostItem.minimumLost, lostItem.maximumLost); if (stored.quantity > randomAmount) { toLose.quantity = ( uint )randomAmount; storageManager.SubtractQuantity(toLose); } else if (stored.quantity == 0) { } else { // lose all storageManager.SubtractQuantity(stored); } textToDisplayLostItems.text += toLose.item.name + " x" + toLose.quantity.ToString() + '\n'; } }
void Awake() { storageManager = GameObject.Find("Storage_Manager").GetComponent <Storage_Manager>(); farmManager = GameObject.Find("Farm_Manager").GetComponent <Farm_Manager>(); gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); backButton.onClick.AddListener(OnBackButtonClicked); defaultForegroundColor = foregroundImage.color; }
// Use this for initialization void Awake() { homeManager = GameObject.Find("Home_Manager").GetComponent <Home_Manager>(); storageManager = GameObject.Find("Storage_Manager").GetComponent <Storage_Manager>(); gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); upgradeButton.onClick.AddListener(OnClickedUpgrade); }
// Use this for initialization void Start() { storageManager = GameObject.Find("Storage_Manager").GetComponent <Storage_Manager>(); }
private void Awake() { storageManager = GameObject.Find("Storage_Manager").GetComponent <Storage_Manager>(); }