Ejemplo n.º 1
0
        private static Vector3D[] CalcViaProjections(Vector3D p1, Vector3D p2, Vector3D p3, int divisions, Geometry g)
        {
            Vector3D h1 = Sterographic.PlaneToHyperboloid(p1);
            Vector3D h2 = Sterographic.PlaneToHyperboloid(p2);
            Vector3D h3 = Sterographic.PlaneToHyperboloid(p3);

            List <Vector3D> temp = new List <Vector3D>();
            Segment         seg1 = Segment.Line(h1, h2);
            Segment         seg2 = Segment.Line(h3, h2);

            Vector3D[] s1 = seg1.Subdivide(divisions);
            Vector3D[] s2 = seg2.Subdivide(divisions);
            for (int i = 0; i < divisions; i++)
            {
                Segment seg = Segment.Line(s1[i], s2[i]);
                temp.AddRange(seg.Subdivide(divisions - i));
            }
            temp.Add(h2);

            List <Vector3D> result = new List <Vector3D>();

            foreach (Vector3D v in temp)
            {
                Vector3D copy = v;
                Sterographic.NormalizeToHyperboloid(ref copy);
                result.Add(Sterographic.HyperboloidToPlane(copy));
            }
            return(result.ToArray());
        }
Ejemplo n.º 2
0
        public static Vector3D[] CalcViaProjections(Vector3D p1, Vector3D p2, Vector3D p3, int divisions, Geometry g)
        {
            if (g == Geometry.Euclidean)
            {
                throw new System.NotImplementedException();
            }

            Vector3D h1 = new Vector3D(), h2 = new Vector3D(), h3 = new Vector3D();

            if (g == Geometry.Hyperbolic)
            {
                h1 = Sterographic.PlaneToHyperboloid(p1);
                h2 = Sterographic.PlaneToHyperboloid(p2);
                h3 = Sterographic.PlaneToHyperboloid(p3);
            }
            else if (g == Geometry.Spherical)
            {
                h1 = Sterographic.PlaneToSphereSafe(p1);
                h2 = Sterographic.PlaneToSphereSafe(p2);
                h3 = Sterographic.PlaneToSphereSafe(p3);
            }

            List <Vector3D> temp = new List <Vector3D>();
            Segment         seg1 = Segment.Line(h1, h2);
            Segment         seg2 = Segment.Line(h3, h2);

            Vector3D[] s1 = seg1.Subdivide(divisions);
            Vector3D[] s2 = seg2.Subdivide(divisions);
            for (int i = 0; i < divisions; i++)
            {
                Segment seg = Segment.Line(s1[i], s2[i]);
                temp.AddRange(seg.Subdivide(divisions - i));
            }
            temp.Add(h2);

            List <Vector3D> result = new List <Vector3D>();

            foreach (Vector3D v in temp)
            {
                Vector3D copy = v;
                if (g == Geometry.Hyperbolic)
                {
                    Sterographic.NormalizeToHyperboloid(ref copy);
                    result.Add(Sterographic.HyperboloidToPlane(copy));
                }
                else if (g == Geometry.Spherical)
                {
                    copy.Normalize();
                    result.Add(Sterographic.SphereToPlane(copy));
                }
            }
            return(result.ToArray());
        }
Ejemplo n.º 3
0
        public static Vector3D Centroid(Geometry g, Vector3D[] conformalVerts)
        {
            if (g == Geometry.Euclidean)
            {
                Vector3D result = new Vector3D();
                foreach (Vector3D v in conformalVerts)
                {
                    result += v;
                }
                return(result / conformalVerts.Length);
            }

            Vector3D[] verts = conformalVerts.Select(v =>
            {
                switch (g)
                {
                case Geometry.Spherical:
                    return(Sterographic.PlaneToSphereSafe(v));

                case Geometry.Hyperbolic:
                    return(Sterographic.PlaneToHyperboloid(v));
                }

                throw new System.ArgumentException();
            }).ToArray();

            // https://math.stackexchange.com/a/2173370/300001
            Vector3D sum = new Vector3D();

            for (int i = 0; i < verts.Length; i++)
            {
                sum += verts[i];
            }
            Vector3D centroid = sum / Math.Sqrt(DotInGeometry(g, sum, sum));

            NormalizeInGeometry(g, ref centroid);

            switch (g)
            {
            case Geometry.Spherical:
                return(Sterographic.SphereToPlane(centroid));

            case Geometry.Hyperbolic:
                return(Sterographic.HyperboloidToPlane(centroid));
            }

            throw new System.ArgumentException();
        }