Ejemplo n.º 1
0
    void Update()
    {
        if (cont != null)
        {
            if (heldItem != null)//held item stuff here
            {
                if (cont != null && cont.GetPressDown(Valve.VR.EVRButtonId.k_EButton_Grip) && grabTimer < 1)
                {
                    heldItem.transform.parent = null;
                    heldItem = null;
                }

                if (heldItem.GetComponent <Blaster>() != null)
                {
                    Blaster gun = heldItem.GetComponent <Blaster>();

                    if (cont.GetHairTrigger())
                    {
                        bool blasted = false;
                        for (int i = 0; i < heldItem.transform.childCount; i++)
                        {
                            if (heldItem.transform.GetChild(i).CompareTag("FirePoint"))
                            {
                                blasted = true;
                                gun.Blast(heldItem.transform.GetChild(i).transform.position, null, 100f);
                            }
                        }
                        if (!blasted)
                        {
                            gun.Blast(null, 100f);
                        }
                    }
                }
            }
            if (cont.Equals(SteamVR_Controller.DeviceRelation.Leftmost) && GroundScript.OnGround)//left hand stuff goes here
            {
                Rigidbody Rig3D = Scenemanager.Player.GetComponent <Rigidbody>();
                Vector3   ovel  = Rig3D.velocity;
                Vector3   vel   = Rig3D.velocity;
                Vector2   axis  = new Vector3(cont.GetState().rAxis0.x, cont.GetState().rAxis0.y);
                float     y     = vel.y;
                if (GroundScript.OnGround && cont.GetPressDown(Valve.VR.EVRButtonId.k_EButton_Dashboard_Back) && jumpTimer > 29)
                {
                    vel.y     = 5f;
                    jumpTimer = 0;
                }
                ovel.y = 0;
                vel.y  = 0;

                vel += Vector3.ClampMagnitude(Head.head.transform.forward * axis.y + Rig3D.transform.right * axis.x, .3f * axis.magnitude);
                if (vel.magnitude > 6f * axis.magnitude && ovel.magnitude > vel.magnitude)
                {
                    vel.y          = y;
                    Rig3D.velocity = vel;
                }
                else if (vel.magnitude > 6 * axis.magnitude)
                {
                }
                else
                {
                    vel.y          = y;
                    Rig3D.velocity = vel;
                }
            }
            if (cont.Equals(SteamVR_Controller.DeviceRelation.Rightmost))//right hand stuff here
            {
                Scenemanager.Player.transform.Rotate(new Vector3(0, 10, 0) * cont.GetState().rAxis0.x);
            }
        }
        else
        {
            cont = GetComponentInParent <Hand>().controller;
        }
    }