Ejemplo n.º 1
0
        private void LoadSelectedMapImages()
        {
            SelectedMapTiles = new ObservableCollection <MapTile>();

            Bitmap createdBitmap;

            Bitmap sourceBitmap;

            Bitmap chunkOfBitmap;

            int blockToLoad;

            for (int i = 0; i < SelectedMap.MapBlockValues.Count(); i++)
            {
                blockToLoad = SelectedMap.MapBlockValues[i];

                if (blockToLoad >= BlockSets.ElementAt((int)selectedMap.TileSetID).Tiles.Count())
                {
                    blockToLoad = 0;
                }

                sourceBitmap = BlockSets.ElementAt((int)selectedMap.TileSetID).Tiles.ElementAt(blockToLoad);

                createdBitmap = new Bitmap(32, 32);

                using (Graphics g = Graphics.FromImage(createdBitmap))
                {
                    g.DrawImage(sourceBitmap, 0, 0);
                    foreach (var ob in selectedMap.MapObjects)
                    {
                        if (i == MatchesBlock(ob.XPosition, ob.YPosition, selectedMap.Width))
                        {
                            chunkOfBitmap = Sprites.ElementAt(ob.SpriteID).SpriteBitmap.Clone(new Rectangle(0, 0, 16, 16), Sprites.ElementAt(ob.SpriteID).SpriteBitmap.PixelFormat);
                            int xpos = (ob.XPosition % 2) * 16;
                            int ypos = (ob.YPosition % 2) * 16;
                            g.DrawImage(chunkOfBitmap, xpos, ypos, 16, 16);

                            if (selectedMapObject != null) //highlite the selected object.
                            {
                                if (selectedMapObject.XPosition == ob.XPosition && selectedMapObject.YPosition == ob.YPosition)
                                {
                                    g.DrawRectangle(new Pen(Color.Red, 2), new Rectangle(xpos, ypos, 16, 16));
                                }
                            }
                        }
                    }
                    foreach (var warp in selectedMap.WarpsLeaving)
                    {
                        if (i == MatchesBlock(warp.XPosition, warp.YPosition, selectedMap.Width))
                        {
                            int xpos = (warp.XPosition % 2) * 16;
                            int ypos = (warp.YPosition % 2) * 16;

                            if (selectedMapWarp != null) //highlite the selected warp.
                            {
                                if (selectedMapWarp.XPosition == warp.XPosition && selectedMapWarp.YPosition == warp.YPosition)
                                {
                                    g.DrawRectangle(new Pen(Color.Purple, 2), new Rectangle(xpos + 2, ypos + 2, 12, 12));
                                }
                                else
                                {
                                    g.DrawRectangle(new Pen(Color.Blue, 2), new Rectangle(xpos + 2, ypos + 2, 12, 12));
                                }
                            }
                            else
                            {
                                g.DrawRectangle(new Pen(Color.Blue, 2), new Rectangle(xpos + 2, ypos + 2, 12, 12));
                            }
                        }
                    }
                    foreach (var warp in selectedMap.WarpsArriving)
                    {
                        if (i == MatchesBlock(warp.XPosition, warp.YPosition, selectedMap.Width))
                        {
                            int xpos = (warp.XPosition % 2) * 16;
                            int ypos = (warp.YPosition % 2) * 16;

                            if (selectedMapWarpArrive != null) //highlite the selected warp.
                            {
                                if (selectedMapWarpArrive.XPosition == warp.XPosition && selectedMapWarpArrive.YPosition == warp.YPosition)
                                {
                                    g.DrawRectangle(new Pen(Color.Green, 2), new Rectangle(xpos, ypos, 16, 16));
                                }
                                else
                                {
                                    g.DrawRectangle(new Pen(Color.Yellow, 2), new Rectangle(xpos, ypos, 16, 16));
                                }
                            }
                            else
                            {
                                g.DrawRectangle(new Pen(Color.Yellow, 2), new Rectangle(xpos, ypos, 16, 16));
                            }
                        }
                    }
                }

                SelectedMapTiles.Add(new MapTile(i, Bitmap2BitmapSource(createdBitmap)));
            }
        }