Ejemplo n.º 1
0
        public override void Draw(GameTime gameTime)
        {
            Sprites.Begin(0, null, null, null, null, null, Camera.View);

            // draw car
            Sprites.Draw(_wheel.Image, ConvertUnits.ToDisplayUnits(_wheelBack.Position), null, Color.White, _wheelBack.Rotation, _wheel.Origin, 1f, SpriteEffects.None, 0f);
            Sprites.Draw(_wheel.Image, ConvertUnits.ToDisplayUnits(_wheelFront.Position), null, Color.White, _wheelFront.Rotation, _wheel.Origin, 1f, SpriteEffects.None, 0f);
            Sprites.Draw(_carBody.Image, ConvertUnits.ToDisplayUnits(_car.Position), null, Color.White, _car.Rotation, _carBody.Origin, 1f, SpriteEffects.None, 0f);

            // draw teeter
            Sprites.Draw(_teeter.Image, ConvertUnits.ToDisplayUnits(_board.Position), null, Color.White, _board.Rotation, _teeter.Origin, 1f, SpriteEffects.None, 0f);

            // draw bridge
            for (int i = 0; i < _bridgeSegments.Count; ++i)
            {
                Sprites.Draw(_bridge.Image, ConvertUnits.ToDisplayUnits(_bridgeSegments[i].Position), null, Color.White, _bridgeSegments[i].Rotation, _bridge.Origin, 1f, SpriteEffects.None, 0f);
            }

            // draw boxes
            for (int i = 0; i < _boxes.Count; ++i)
            {
                Sprites.Draw(_box.Image, ConvertUnits.ToDisplayUnits(_boxes[i].Position), null, Color.White, _boxes[i].Rotation, _box.Origin, 1f, SpriteEffects.None, 0f);
            }
            Sprites.End();

            Lines.Begin(Camera.SimProjection, Camera.SimView);

            // draw ground
            for (int i = 0; i < _ground.FixtureList.Count; ++i)
            {
                Lines.DrawLineShape(_ground.FixtureList[i].Shape, Color.Black);
            }
            Lines.End();
            base.Draw(gameTime);
        }
Ejemplo n.º 2
0
        public override void Draw()
        {
            Lines.Begin(ref Camera.SimProjection, ref Camera.SimView);

            foreach (Fixture f in _obstacles.FixtureList)
            {
                Lines.DrawLine(_distanceBody[0].Position, _distanceBody[1].Position, Colors.Black);
                Lines.DrawLine(_distanceBody[2].Position, _distanceBody[3].Position, Colors.Black);
            }

            Lines.End();
            Sprites.Begin(0, null, null, null, null, null, Camera.View);

            for (int i = 0; i < 3; i++)
            {
                Sprites.Draw(_angleCube.Image, ConvertUnits.ToDisplayUnits(_angleBody[i].Position), null, Color.White, _angleBody[i].Rotation, _angleCube.Origin, 1f, SpriteEffects.None, 0f);
            }

            for (int i = 0; i < 4; i++)
            {
                Sprites.Draw(_distanceCube.Image, ConvertUnits.ToDisplayUnits(_distanceBody[i].Position), null, Color.White, _distanceBody[i].Rotation, _distanceCube.Origin, 1f, SpriteEffects.None, 0f);
            }

            Sprites.End();
            Lines.Begin(ref Camera.SimProjection, ref Camera.SimView);

            foreach (Fixture f in _obstacles.FixtureList)
            {
                Lines.DrawLineShape(f.Shape, Colors.Black);
            }

            Lines.End();

            base.Draw();
        }
Ejemplo n.º 3
0
        public override void Draw()
        {
            Quads.Begin();
            Quads.Render(_topLeft, _bottomRight, null, true, Colors.Black, Colors.Grey * 0.95f);
            Quads.End();

            // Draw each menu entry in turn.
            Quads.Begin();
            foreach (OptionEntry entry in _optionEntries)
            {
                Quads.Render(entry.Position - _optionEntrySize / 2f, entry.Position + _optionEntrySize / 2f, null, true, Colors.Black * TransitionAlpha, entry.TileColor * TransitionAlpha);
                Quads.Render(entry.Position - _optionEntrySize / 2f + _optionCheckOffset, entry.Position + _optionEntrySize / 2f, null, true, Colors.Black * TransitionAlpha, entry.TileColor * TransitionAlpha);
            }

            Quads.End();

            Sprites.Begin();
            foreach (OptionEntry entry in _optionEntries)
            {
                Sprites.DrawString(_font, entry.Text, entry.Position + Vector2.One + _optionTextOffset, Colors.Black * TransitionAlpha, 0f, entry.Origin, entry.Scale, SpriteEffects.None, 0f);
                Sprites.DrawString(_font, entry.Text, entry.Position + _optionTextOffset, entry.TextColor * TransitionAlpha, 0f, entry.Origin, entry.Scale, SpriteEffects.None, 0f);
                Sprites.Draw(_checkmark, entry.Position - _optionEntrySize / 2f + _optionCheckOffset, Color.White * entry.CheckedFade);
            }

            Sprites.End();
        }
Ejemplo n.º 4
0
        public override void Draw(GameTime gameTime)
        {
            Sprites.Begin(0, null, null, null, null, null, Camera.View);

            foreach (Body body in _softBodies)
            {
                Sprites.Draw(_softBodyBox.Image, ConvertUnits.ToDisplayUnits(body.Position), null, Color.White, body.Rotation, _softBodyBox.Origin, 1f, SpriteEffects.None, 0f);
            }

            foreach (Body body in _softBodies)
            {
                Sprites.Draw(_softBodyCircle.Image, ConvertUnits.ToDisplayUnits(body.Position), null, Color.White, body.Rotation, _softBodyCircle.Origin, 1f, SpriteEffects.None, 0f);
            }

            foreach (Body body in _bridgeBodies)
            {
                Sprites.Draw(_bridgeBox.Image, ConvertUnits.ToDisplayUnits(body.Position), null, Color.White, body.Rotation, _bridgeBox.Origin, 1f, SpriteEffects.None, 0f);
            }

            Sprites.End();

            _border.Draw(Camera.SimProjection, Camera.SimView);

            base.Draw(gameTime);
        }
Ejemplo n.º 5
0
        public override void Draw(GameTime gameTime)
        {
            Sprites.Begin(0, null, null, null, null, null, Camera.View);
            Sprites.Draw(_rectangleSprite.Image, ConvertUnits.ToDisplayUnits(_rectangle.Position), null, Color.White, _rectangle.Rotation, _rectangleSprite.Origin, 1f, SpriteEffects.None, 0f);
            Sprites.End();

            base.Draw(gameTime);
        }
Ejemplo n.º 6
0
        public override void Draw(GameTime gameTime)
        {
            Framework.GraphicsDevice.Clear(Color.White);

            Sprites.Begin();
            Sprites.Draw(_logoTexture, _logoPosition, Color.White);
            Sprites.End();
        }
        public override void Draw(GameTime gameTime)
        {
            Sprites.Begin(0, null, null, null, null, null, Camera.View);
            Sprites.Draw(_objectSprite.Image, ConvertUnits.ToDisplayUnits(_compound.Position), null, Color.White, _compound.Rotation, _objectSprite.Origin, 1f, SpriteEffects.None, 0f);
            Sprites.End();

            _border.Draw(Camera.SimProjection, Camera.SimView);

            base.Draw(gameTime);
        }
Ejemplo n.º 8
0
        public override void Draw()
        {
            Sprites.Begin(0, null, null, null, null, null, Camera.View);
            Sprites.Draw(_heart.Image, ConvertUnits.ToDisplayUnits(_heartBody.Position), null, Color.White, _heartBody.Rotation, _heart.Origin, 1f, SpriteEffects.None, 0f);
            Sprites.Draw(_club.Image, ConvertUnits.ToDisplayUnits(_clubBody.Position), null, Color.White, _clubBody.Rotation, _club.Origin, 1f, SpriteEffects.None, 0f);
            Sprites.Draw(_spade.Image, ConvertUnits.ToDisplayUnits(_spadeBody.Position), null, Color.White, _spadeBody.Rotation, _spade.Origin, 1f, SpriteEffects.None, 0f);
            Sprites.Draw(_diamond.Image, ConvertUnits.ToDisplayUnits(_diamondBody.Position), null, Color.White, _diamondBody.Rotation, _diamond.Origin, 1f, SpriteEffects.None, 0f);
            Sprites.End();

            base.Draw();
        }
Ejemplo n.º 9
0
        public override void Draw(GameTime gameTime)
        {
            Sprites.Begin(0, null, null, null, null, null, Camera.View);
            for (int i = 0; i < 48; i++)
            {
                Sprites.Draw(_grain.Image, ConvertUnits.ToDisplayUnits(_circles[i].Position), null, Color.White, _circles[i].Rotation, _grain.Origin, 1f, SpriteEffects.None, 1f);
            }
            Sprites.End();

            _walker.Draw(Sprites, Lines, Camera);

            base.Draw(gameTime);
        }
Ejemplo n.º 10
0
        public override void Draw()
        {
            Sprites.Begin(0, null, null, null, null, null, Camera.View);

            for (int i = 0; i < 6; ++i)
            {
                Sprites.Draw(_circleSprite.Image, ConvertUnits.ToDisplayUnits(_circle[i].Position), null, Color.White, _circle[i].Rotation, _circleSprite.Origin, 1f, SpriteEffects.None, 0f);
            }

            Sprites.End();

            base.Draw();
        }
        public override void Draw()
        {
            Sprites.Begin(0, null, null, null, null, null, Camera.View);

            // draw first rectangle
            Sprites.Draw(_rectangleSprite.Image, ConvertUnits.ToDisplayUnits(_rectangles.Position), null, Color.White, _rectangles.Rotation, _rectangleSprite.Origin + _offset, 1f, SpriteEffects.None, 0f);

            // draw second rectangle
            Sprites.Draw(_rectangleSprite.Image, ConvertUnits.ToDisplayUnits(_rectangles.Position), null, Color.White, _rectangles.Rotation, _rectangleSprite.Origin - _offset, 1f, SpriteEffects.None, 0f);
            Sprites.End();

            base.Draw();
        }
Ejemplo n.º 12
0
        public override void Draw(GameTime gameTime)
        {
            Sprites.Begin(0, null, null, null, null, null, Camera.View);

            for (int i = 0; i < 9; i++)
            {
                Sprites.Draw(_obstacle.Image, ConvertUnits.ToDisplayUnits(_obstacles[i].Position), null, Color.White, _obstacles[i].Rotation, _obstacle.Origin, 1f, SpriteEffects.None, 0f);
            }

            _ragdoll.Draw(Sprites);
            Sprites.End();

            base.Draw(gameTime);
        }
Ejemplo n.º 13
0
        public override void Draw(GameTime gameTime)
        {
            Sprites.Begin(0, null, null, null, null, null, Camera.View);

            for (int i = 0; i < 5; ++i)
            {
                Sprites.Draw(_obstacle.Image, ConvertUnits.ToDisplayUnits(_obstacles[i].Position), null, Color.White, _obstacles[i].Rotation, _obstacle.Origin, 1f, SpriteEffects.None, 0f);
            }

            _agent.Draw(Sprites);
            Sprites.End();

            _border.Draw(Camera.SimProjection, Camera.SimView);

            base.Draw(gameTime);
        }
Ejemplo n.º 14
0
        /// <summary>
        /// Draws the menu.
        /// </summary>
        public override void Draw(GameTime gameTime)
        {
            Vector2 transitionOffset = new Vector2(0f, (float)Math.Pow(TransitionPosition, 2) * 90f);

            // Draw each menu entry in turn.
            Quads.Begin();
            foreach (MenuEntry entry in _menuEntries)
            {
                Quads.Render(entry.Position - _menuEntrySize / 2f, entry.Position + _menuEntrySize / 2f, null, true,
                             ContentWrapper.Grey * entry.Alpha * TransitionAlpha, entry.TileColor * entry.Alpha * TransitionAlpha);
            }

            Quads.Render(_menuSlider.Position - new Vector2(_menuEntrySize.Y / 2f),
                         _menuSlider.Position + new Vector2(_menuEntrySize.Y / 2f), null, true,
                         ContentWrapper.Grey * TransitionAlpha, _menuSlider.TileColor * TransitionAlpha);

            Quads.End();

            Sprites.Begin();
            foreach (MenuEntry entry in _menuEntries)
            {
                Sprites.DrawString(_font, entry.Text, entry.Position + Vector2.One, ContentWrapper.Black * entry.Alpha * entry.Alpha * TransitionAlpha,
                                   0f, entry.Origin, entry.Scale, SpriteEffects.None, 0f);
                Sprites.DrawString(_font, entry.Text, entry.Position, entry.TextColor * entry.Alpha * TransitionAlpha,
                                   0f, entry.Origin, entry.Scale, SpriteEffects.None, 0f);

                if (entry.Fade > 0f)
                {
                    Sprites.Draw(entry.Preview, PreviewPosition, null, Color.White * Math.Max((TransitionAlpha - 0.8f) / 0.2f, 0f) * entry.Fade, 0f, _previewOrigin, 1f, SpriteEffects.None, 0f);
                }
            }
            Sprites.End();

            Quads.Begin();
            Quads.Render(Vector2.Zero, new Vector2(Framework.GraphicsDevice.Viewport.Width, TitleBarHeight), null, ContentWrapper.Grey * 0.7f * TransitionAlpha);
            Quads.End();

            // Make the menu slide into place during transitions, using a
            // power curve to make things look more interesting (this makes
            // the movement slow down as it nears the end).
            Sprites.Begin();
            Sprites.Draw(_samplesLogo, _titlePosition - transitionOffset, null, Color.White, 0f, _titleOrigin, 1f, SpriteEffects.None, 0f);
            Sprites.End();
        }
Ejemplo n.º 15
0
        public override void Draw()
        {
            Sprites.Begin(0, null, null, null, null, null, Camera.View);

            for (int i = 0; i < 5; ++i)
            {
                Sprites.Draw(_rectangleSprite.Image, ConvertUnits.ToDisplayUnits(_rectangle[i].Position), null,
                             Color.White, _rectangle[i].Rotation, _rectangleSprite.Origin, 1f, SpriteEffects.None, 0f);
            }

            Sprites.End();
            Lines.Begin(ref Camera.SimProjection, ref Camera.SimView);

            foreach (Fixture f in _ramps.FixtureList)
            {
                Lines.DrawLineShape(f.Shape, Colors.Teal);
            }

            Lines.End();

            base.Draw();
        }
        public override void Draw(GameTime gameTime)
        {
            Sprites.Begin(0, null, null, null, null, null, Camera.View);
            for (int i = 0; i < 3; i++)
            {
                if (_breakableCookie[i].Broken)
                {
                    for (int j = 0; j < _breakableCookie[i].Parts.Count; j++)
                    {
                        Body b = _breakableCookie[i].Parts[j].Body;
                        Sprites.Draw(_breakableSprite[j].Image, ConvertUnits.ToDisplayUnits(b.Position), null, Color.White, b.Rotation, _breakableSprite[j].Origin, 1f, SpriteEffects.None, 0f);
                    }
                }
                else
                {
                    Sprites.Draw(_completeSprite.Image, ConvertUnits.ToDisplayUnits(_breakableCookie[i].MainBody.Position), null, Color.White, _breakableCookie[i].MainBody.Rotation, _completeSprite.Origin, 1f, SpriteEffects.None, 0f);
                }
            }
            Sprites.End();

            _border.Draw(Camera.SimProjection, Camera.SimView);

            base.Draw(gameTime);
        }