public static SphereN CalcSphere(int numSlices, int numStacks, float radius, Vector3 center) { SphereN sphere = new SphereN(); sphere.Positions = CalcSphereTriangles(numSlices, numStacks, radius, center, ref sphere.Normals, false, ref sphere.TexCoords, false); return(sphere); }
public static SphereN CalcSphere(int numSlices, int numStacks, float radius, Vector3 center) { SphereN sphere = new SphereN(); sphere.Positions = CalcSphereTriangles(numSlices, numStacks, radius, center, ref sphere.Normals, false, ref sphere.TexCoords, false); return sphere; }