Ejemplo n.º 1
0
        public void execute(Mission mission)
        {
            if(mission.type == MissionType.goTo)
            {
                if (mission.thief.Alive == 1 && mission.thief.FrozenTurnsLeft == 0 && mission.thief.MovementLeft > 0)
                {
                    Point p = new Point(mission.thief.X, mission.thief.Y);
                    Queue<Point> path = findPath(mission.thief.position, mission.targets[0]);
                    // If a path exists then move forward on the path
                    int i = 0;
                    while (path.Count > 0 && mission.thief.Alive == 1 && mission.thief.FrozenTurnsLeft == 0 && mission.thief.MovementLeft > 0 && i++ < 6)
                    {
                        //Point nextMove = path.Dequeue();
                        //Console.WriteLine("start: " + i);
                        //mission.thief.position.print();
                        //Console.Write(" | ");
                        //nextMove.print();
                        //Console.WriteLine();
                        //mission.thief.move(nextMove.x, nextMove.y);
                        //Console.WriteLine("end: " + i);

                        Point nextMove = path.Dequeue();
                        foreach (Trap t in BaseAI.traps)
                        {
                            if (t.X == nextMove.x && t.Y == nextMove.y)
                            {
                                if (dealWithTrap(mission, t, nextMove, path))
                                    return;
                                else
                                    break;
                            }
                        }
                        mission.thief.move(nextMove.x, nextMove.y);
                    }
                }
            }
        }
Ejemplo n.º 2
0
        public bool dealWithTrap(Mission mission, Trap t, Point nextMove, Queue<Point> path)
        {
            if (t.TrapType == TrapType.SARCOPHAGUS)
            {
                // YAY!
                return false;
            }
            else if (t.TrapType == TrapType.SPIKE_PIT)
            {
                // If we can see it, then it has been tripped
                return false;
            }
            else if (t.TrapType == TrapType.SWINGING_BLADE)
            {
                if (t.Active != 0)
                {
                    return true;
                }
                return false;
            }
            else if (t.TrapType == TrapType.BOULDER)
            {
                // can't do much
                return false;
            }
            else if (t.TrapType == TrapType.SPIDER_WEB)
            {
                // just take it out
                return false;
            }
            else if (t.TrapType == TrapType.QUICKSAND)
            {
                // TODO: move off of it if stuck
                return false;
            }
            else if (t.TrapType == TrapType.OIL_VASES)
            {
                return false;
            }
            else if (t.TrapType == TrapType.ARROW_WALL)
            {
                if (mission.thief.MovementLeft > 1 && path.Count > 0)
                {
                    return false;
                }
                return true;
            }
            else if (t.TrapType == TrapType.HEAD_WIRE)
            {
                mission.thief.move(nextMove.x, nextMove.y);
                return true;
            }
            else if (t.TrapType == TrapType.MERCURY_PIT)
            {
                // SACRAFICE THE SLAVES if another unit is on the same square
                // idea is to proc cooldown
                if (mission.thief.ThiefType == ThiefType.SLAVE)
                {
                    foreach (Thief myThief in BaseAI.thieves)
                    {
                        if (myThief.Id != mission.thief.Id && myThief.X == mission.thief.X && myThief.Y == mission.thief.Y)
                        {
                            return false;
                        }
                    }
                }
                else if (mission.thief.ThiefType == ThiefType.BOMBER && mission.thief.SpecialsLeft > 0)
                {
                    System.Console.WriteLine("Trap destroyed");
                    mission.thief.useSpecial(t.X, t.Y);
                }
                else if (mission.thief.ThiefType == ThiefType.NINJA)
                {
                    if (mission.thief.SpecialsLeft > 0)
                    {
                        return false;
                    }
                }
                return true;
            }
            else if (t.TrapType == TrapType.MUMMY)
            {
                // SACRAFICE THE SLAVES if another unit is on the same square
                // idea is to proc cooldown
                if (mission.thief.ThiefType == ThiefType.SLAVE)
                {
                    foreach (Thief myThief in BaseAI.thieves)
                    {
                        if (myThief.Id != mission.thief.Id && myThief.X == mission.thief.X && myThief.Y == mission.thief.Y)
                        {
                            return false;
                        }
                    }
                }
                //destroy(mission.thief, t);
                if (t.TurnsTillActive > 0)
                {
                    return false;
                }
                return true;
            }
            else if (t.TrapType == TrapType.FAKE_ROTATING_WALL)
            {
                for(int i = 0; i<mission.thief.MovementLeft; i++)
                {
                    mission.thief.move(nextMove.x, nextMove.y);
                }
                return false;
            }

            return false;
        }