public static IEnumerator PlaySpellEffect([NotNull] SpellEffect spellEffect, Vector2Int coords, [NotNull] SpellEffectInstantiationData instantiationData, [NotNull] CastTargetContext castTargetContext)
        {
            //IL_000e: Unknown result type (might be due to invalid IL or missing references)
            //IL_000f: Unknown result type (might be due to invalid IL or missing references)
            if (!FightMap.current.TryGetCellObject(coords.get_x(), coords.get_y(), out CellObject cellObject))
            {
                yield break;
            }
            Transform                transform = cellObject.get_transform();
            FightContext             context   = castTargetContext.fightStatus.context;
            ITimelineContextProvider timelineContextProvider = null;
            Quaternion               rotation = Quaternion.get_identity();
            Vector3 scale = Vector3.get_one();

            switch (spellEffect.orientationMethod)
            {
            case SpellEffect.OrientationMethod.None:
            {
                CameraHandler current = CameraHandler.current;
                if (null != current)
                {
                    rotation = current.mapRotation.GetInverseRotation();
                }
                break;
            }

            case SpellEffect.OrientationMethod.Context:
                if (cellObject.TryGetIsoObject(out CharacterObject isoObject))
                {
                    timelineContextProvider = isoObject;
                    VisualEffectContext visualEffectContext;
                    if ((visualEffectContext = (timelineContextProvider.GetTimelineContext() as VisualEffectContext)) != null)
                    {
                        visualEffectContext.GetVisualEffectTransformation(out rotation, out scale);
                    }
                }
                else
                {
                    Log.Warning($"Spell effect named '{spellEffect.get_name()}' orientation method is {SpellEffect.OrientationMethod.Context} but context provider could not be found.", 426, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\FightSpellEffectFactory.cs");
                }
                break;

            case SpellEffect.OrientationMethod.SpellEffectTarget:
                rotation = instantiationData.GetOrientation(coords, castTargetContext);
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
            float delayOverDistance = instantiationData.GetDelayOverDistance(coords);

            yield return(PlaySpellEffect(spellEffect, transform, rotation, scale, delayOverDistance, context, timelineContextProvider));
        }
        public static IEnumerator PlaySpellEffect([NotNull] SpellEffect spellEffect, [NotNull] IsoObject view, [NotNull] SpellEffectInstantiationData instantiationData, [NotNull] CastTargetContext castTargetContext)
        {
            CellObject cellObject = view.cellObject;

            if (null == cellObject)
            {
                Log.Warning("Tried to play spell effect " + spellEffect.get_name() + " on target named " + view.get_name() + " (" + ((object)view).GetType().Name + ") but the target is no longer on the board.", 449, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\FightSpellEffectFactory.cs");
                yield break;
            }
            Transform                transform = cellObject.get_transform();
            FightContext             context   = castTargetContext.fightStatus.context;
            ITimelineContextProvider timelineContextProvider = view as ITimelineContextProvider;
            Quaternion               rotation = Quaternion.get_identity();
            Vector3 scale = Vector3.get_one();

            switch (spellEffect.orientationMethod)
            {
            case SpellEffect.OrientationMethod.None:
            {
                CameraHandler current = CameraHandler.current;
                if (null != current)
                {
                    rotation = current.mapRotation.GetInverseRotation();
                }
                break;
            }

            case SpellEffect.OrientationMethod.Context:
            {
                VisualEffectContext visualEffectContext;
                if (timelineContextProvider != null && (visualEffectContext = (timelineContextProvider.GetTimelineContext() as VisualEffectContext)) != null)
                {
                    visualEffectContext.GetVisualEffectTransformation(out rotation, out scale);
                }
                break;
            }

            case SpellEffect.OrientationMethod.SpellEffectTarget:
                rotation = instantiationData.GetOrientation(cellObject.coords, castTargetContext);
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
            float delayOverDistance = instantiationData.GetDelayOverDistance(cellObject.coords);

            yield return(PlaySpellEffect(spellEffect, transform, rotation, scale, delayOverDistance, context, timelineContextProvider));
        }
Ejemplo n.º 3
0
        public override IEnumerator UpdateView(FightStatus fightStatus)
        {
            if (fightStatus.TryGetEntity(concernedEntity, out PlayerStatus playerStatus))
            {
                if (playerStatus.TryGetSpell(spellInstanceId, out SpellStatus spellStatus))
                {
                    SpellDefinition definition = spellStatus.definition;
                    if (!(null != definition))
                    {
                        yield break;
                    }
                    yield return(definition.LoadResources());

                    ICastTargetDefinition castTarget        = definition.castTarget;
                    CastTargetContext     castTargetContext = castTarget.CreateCastTargetContext(fightStatus, concernedEntity, DynamicValueHolderType.Spell, spellDefId, spellLevel, 0);
                    int count = targets.Count;
                    for (int j = 0; j < count; j++)
                    {
                        castTargetContext.SelectTarget(targets[j].ToTarget(fightStatus));
                    }
                    if (count > 0 && !playerStatus.isLocalPlayer)
                    {
                        CellObject targetedCell = GetTargetedCell(fightStatus, targets[0]);
                        yield return(FightUIRework.ShowPlayingSpell(spellStatus, targetedCell));
                    }
                    List <SpellEffectInstantiationData> spellEffectData = (List <SpellEffectInstantiationData>)definition.spellEffectData;
                    int spellEffectCount = spellEffectData.Count;
                    if (spellEffectCount > 0)
                    {
                        List <IEnumerator> routineList = ListPool <IEnumerator> .Get();

                        int num;
                        for (int i = 0; i < spellEffectCount; i = num)
                        {
                            SpellEffect spellEffect = definition.GetSpellEffect(i);
                            if (!(null == spellEffect))
                            {
                                SpellEffectInstantiationData spellEffectInstantiationData = spellEffectData[i];
                                spellEffectInstantiationData.PreComputeDelayOverDistance(castTargetContext);
                                foreach (Vector2Int item3 in spellEffectInstantiationData.EnumerateInstantiationPositions(castTargetContext))
                                {
                                    IEnumerator item = FightSpellEffectFactory.PlaySpellEffect(spellEffect, item3, spellEffectInstantiationData, castTargetContext);
                                    routineList.Add(item);
                                }
                                foreach (IsoObject item4 in spellEffectInstantiationData.EnumerateInstantiationObjectTargets(castTargetContext))
                                {
                                    IEnumerator item2 = FightSpellEffectFactory.PlaySpellEffect(spellEffect, item4, spellEffectInstantiationData, castTargetContext);
                                    routineList.Add(item2);
                                }
                                yield return(EnumeratorUtility.ParallelRecursiveImmediateSafeExecution(routineList.ToArray()));

                                routineList.Clear();
                            }
                            num = i + 1;
                        }
                        ListPool <IEnumerator> .Release(routineList);
                    }
                    FightSpellEffectFactory.SetupSpellEffectOverrides(definition, fightStatus.fightId, eventId);
                }
                else
                {
                    Log.Error($"Could not find spell with instance id {spellInstanceId} for player with id {concernedEntity}.", 128, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\PlaySpellEvent.cs");
                }
            }
            else
            {
                Log.Error(FightEventErrors.PlayerNotFound(concernedEntity), 133, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\PlaySpellEvent.cs");
            }
        }