public static IEnumerator PlaySpellEffect([NotNull] SpellEffect spellEffect, Vector2Int coords, [NotNull] SpellEffectInstantiationData instantiationData, [NotNull] CastTargetContext castTargetContext) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) if (!FightMap.current.TryGetCellObject(coords.get_x(), coords.get_y(), out CellObject cellObject)) { yield break; } Transform transform = cellObject.get_transform(); FightContext context = castTargetContext.fightStatus.context; ITimelineContextProvider timelineContextProvider = null; Quaternion rotation = Quaternion.get_identity(); Vector3 scale = Vector3.get_one(); switch (spellEffect.orientationMethod) { case SpellEffect.OrientationMethod.None: { CameraHandler current = CameraHandler.current; if (null != current) { rotation = current.mapRotation.GetInverseRotation(); } break; } case SpellEffect.OrientationMethod.Context: if (cellObject.TryGetIsoObject(out CharacterObject isoObject)) { timelineContextProvider = isoObject; VisualEffectContext visualEffectContext; if ((visualEffectContext = (timelineContextProvider.GetTimelineContext() as VisualEffectContext)) != null) { visualEffectContext.GetVisualEffectTransformation(out rotation, out scale); } } else { Log.Warning($"Spell effect named '{spellEffect.get_name()}' orientation method is {SpellEffect.OrientationMethod.Context} but context provider could not be found.", 426, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\FightSpellEffectFactory.cs"); } break; case SpellEffect.OrientationMethod.SpellEffectTarget: rotation = instantiationData.GetOrientation(coords, castTargetContext); break; default: throw new ArgumentOutOfRangeException(); } float delayOverDistance = instantiationData.GetDelayOverDistance(coords); yield return(PlaySpellEffect(spellEffect, transform, rotation, scale, delayOverDistance, context, timelineContextProvider)); }
public static IEnumerator PlaySpellEffect([NotNull] SpellEffect spellEffect, [NotNull] IsoObject view, [NotNull] SpellEffectInstantiationData instantiationData, [NotNull] CastTargetContext castTargetContext) { CellObject cellObject = view.cellObject; if (null == cellObject) { Log.Warning("Tried to play spell effect " + spellEffect.get_name() + " on target named " + view.get_name() + " (" + ((object)view).GetType().Name + ") but the target is no longer on the board.", 449, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\FightSpellEffectFactory.cs"); yield break; } Transform transform = cellObject.get_transform(); FightContext context = castTargetContext.fightStatus.context; ITimelineContextProvider timelineContextProvider = view as ITimelineContextProvider; Quaternion rotation = Quaternion.get_identity(); Vector3 scale = Vector3.get_one(); switch (spellEffect.orientationMethod) { case SpellEffect.OrientationMethod.None: { CameraHandler current = CameraHandler.current; if (null != current) { rotation = current.mapRotation.GetInverseRotation(); } break; } case SpellEffect.OrientationMethod.Context: { VisualEffectContext visualEffectContext; if (timelineContextProvider != null && (visualEffectContext = (timelineContextProvider.GetTimelineContext() as VisualEffectContext)) != null) { visualEffectContext.GetVisualEffectTransformation(out rotation, out scale); } break; } case SpellEffect.OrientationMethod.SpellEffectTarget: rotation = instantiationData.GetOrientation(cellObject.coords, castTargetContext); break; default: throw new ArgumentOutOfRangeException(); } float delayOverDistance = instantiationData.GetDelayOverDistance(cellObject.coords); yield return(PlaySpellEffect(spellEffect, transform, rotation, scale, delayOverDistance, context, timelineContextProvider)); }
public override IEnumerator UpdateView(FightStatus fightStatus) { if (fightStatus.TryGetEntity(concernedEntity, out PlayerStatus playerStatus)) { if (playerStatus.TryGetSpell(spellInstanceId, out SpellStatus spellStatus)) { SpellDefinition definition = spellStatus.definition; if (!(null != definition)) { yield break; } yield return(definition.LoadResources()); ICastTargetDefinition castTarget = definition.castTarget; CastTargetContext castTargetContext = castTarget.CreateCastTargetContext(fightStatus, concernedEntity, DynamicValueHolderType.Spell, spellDefId, spellLevel, 0); int count = targets.Count; for (int j = 0; j < count; j++) { castTargetContext.SelectTarget(targets[j].ToTarget(fightStatus)); } if (count > 0 && !playerStatus.isLocalPlayer) { CellObject targetedCell = GetTargetedCell(fightStatus, targets[0]); yield return(FightUIRework.ShowPlayingSpell(spellStatus, targetedCell)); } List <SpellEffectInstantiationData> spellEffectData = (List <SpellEffectInstantiationData>)definition.spellEffectData; int spellEffectCount = spellEffectData.Count; if (spellEffectCount > 0) { List <IEnumerator> routineList = ListPool <IEnumerator> .Get(); int num; for (int i = 0; i < spellEffectCount; i = num) { SpellEffect spellEffect = definition.GetSpellEffect(i); if (!(null == spellEffect)) { SpellEffectInstantiationData spellEffectInstantiationData = spellEffectData[i]; spellEffectInstantiationData.PreComputeDelayOverDistance(castTargetContext); foreach (Vector2Int item3 in spellEffectInstantiationData.EnumerateInstantiationPositions(castTargetContext)) { IEnumerator item = FightSpellEffectFactory.PlaySpellEffect(spellEffect, item3, spellEffectInstantiationData, castTargetContext); routineList.Add(item); } foreach (IsoObject item4 in spellEffectInstantiationData.EnumerateInstantiationObjectTargets(castTargetContext)) { IEnumerator item2 = FightSpellEffectFactory.PlaySpellEffect(spellEffect, item4, spellEffectInstantiationData, castTargetContext); routineList.Add(item2); } yield return(EnumeratorUtility.ParallelRecursiveImmediateSafeExecution(routineList.ToArray())); routineList.Clear(); } num = i + 1; } ListPool <IEnumerator> .Release(routineList); } FightSpellEffectFactory.SetupSpellEffectOverrides(definition, fightStatus.fightId, eventId); } else { Log.Error($"Could not find spell with instance id {spellInstanceId} for player with id {concernedEntity}.", 128, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\PlaySpellEvent.cs"); } } else { Log.Error(FightEventErrors.PlayerNotFound(concernedEntity), 133, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\PlaySpellEvent.cs"); } }