void Start() { currentTorquePercent = defaultTorquePercent; speedObject = new SpeedObject(); angularSpeedObject = new SpeedObject(); skidListner += emptyListners; stopSkidListner += emptyListners; wheelSkidListner += emptyListners; wheelStopSkidListner += emptyListners; }
private Tile LoadSpeedTile(int x, int y) { GameObjectList waterdrops = Find("waterdrops") as GameObjectList; TileField tiles = Find("tiles") as TileField; SpeedObject s = new SpeedObject(); s.Origin = s.Center; s.Position = new Vector2(x * tiles.CellWidth, y * tiles.CellHeight - 10); s.Position += new Vector2(tiles.CellWidth, tiles.CellHeight) / 2; waterdrops.Add(s); return(new Tile()); }