Ejemplo n.º 1
0
 void Start()
 {
     currentTorquePercent  = defaultTorquePercent;
     speedObject           = new SpeedObject();
     angularSpeedObject    = new SpeedObject();
     skidListner          += emptyListners;
     stopSkidListner      += emptyListners;
     wheelSkidListner     += emptyListners;
     wheelStopSkidListner += emptyListners;
 }
    private Tile LoadSpeedTile(int x, int y)
    {
        GameObjectList waterdrops = Find("waterdrops") as GameObjectList;
        TileField      tiles      = Find("tiles") as TileField;
        SpeedObject    s          = new SpeedObject();

        s.Origin    = s.Center;
        s.Position  = new Vector2(x * tiles.CellWidth, y * tiles.CellHeight - 10);
        s.Position += new Vector2(tiles.CellWidth, tiles.CellHeight) / 2;
        waterdrops.Add(s);
        return(new Tile());
    }