Ejemplo n.º 1
0
        public void RegisterClient(IClient client)
        {
            if (playerManager == null)
            {
                playerManager = PluginManager.GetPluginByType <UMPlayerManager>();
            }

            if (worldManager == null)
            {
                worldManager = PluginManager.GetPluginByType <UMWorldManager>();
            }


            Console.WriteLine("Weaponmanager registered player");
            client.MessageReceived += Client_MessageReceived;

            WorldData World = worldManager.clients[client].World;

            foreach (Player p in World.players.Values)
            {
                if (p.WeaponEntityID != ushort.MaxValue)
                {
                    using (DarkRiftWriter weaponSwitchWriter = DarkRiftWriter.Create())
                    {
                        WeaponSwitchServerDTO switchData = new WeaponSwitchServerDTO();
                        switchData.playerId       = client.ID;
                        switchData.weaponEntityId = p.WeaponEntityID;
                        switchData.weaponSlot     = 0;

                        weaponSwitchWriter.Write(switchData);
                        using (Message fireStartMessage = Message.Create(Tags.WeaponSwitchTag, weaponSwitchWriter)) //Repeat the incoming tagname as all message bodies are the same
                        {
                            client.SendMessage(fireStartMessage, SendMode.Reliable);
                        }
                    }
                }
            }
        }
Ejemplo n.º 2
0
        public void WeaponSwitchMessageRecieved(object sender, MessageReceivedEventArgs e)
        {
            using (Message message = e.GetMessage() as Message)
            {
                if (message.Tag == Tags.WeaponSwitchTag)
                {
                    using (DarkRiftReader reader = message.GetReader())
                    {
                        while (reader.Position < reader.Length)
                        {
                            WorldData             World = worldManager.clients[e.Client].World;
                            WeaponSwitchClientDTO data  = reader.ReadSerializable <WeaponSwitchClientDTO>();
                            Player cPlayer = World.players[e.Client];
                            cPlayer.WeaponEntityID = data.weaponEntityId;



                            using (DarkRiftWriter weaponSwitchWriter = DarkRiftWriter.Create())
                            {
                                WeaponSwitchServerDTO switchData = new WeaponSwitchServerDTO();
                                switchData.playerId       = e.Client.ID;
                                switchData.weaponEntityId = data.weaponEntityId;
                                switchData.weaponSlot     = data.weaponSlot;

                                weaponSwitchWriter.Write(switchData);
                                using (Message fireStartMessage = Message.Create(Tags.WeaponSwitchTag, weaponSwitchWriter)) //Repeat the incoming tagname as all message bodies are the same
                                {
                                    foreach (IClient client in World.GetClients().Where(x => x != e.Client))
                                    {
                                        client.SendMessage(fireStartMessage, SendMode.Reliable);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }