void ReachedGoal() { Destroy(gameObject); // subtract life from player gameManagerRef.addPlayerLife(-1); //print("Reached goal"); spawner.removeEnemy(); soundManager.playSound(soundManager.audioDeathBio); checkEndRound(); }
void ReachedGoal() { Destroy(gameObject); // subtract life from player gameManagerRef.addPlayerLife(-1); //print("Reached goal"); spawner.removeEnemy(); soundManager.playSound(soundManager.audioDeathBio); checkEndRound(); }