Ejemplo n.º 1
0
    void LevelUp()
    {
        ++_currentLevel; // level up
        switch (_currentLevel)
        {
        case 2:
            _spawn.UnlockLine();
            _spawn.SpawnCredit();
            break;

        case 3:
            _spawn.SpawnCredit();
            break;

        case 4:
            _spawn.UnlockLine();
            _spawn.SpawnCredit();
            break;
        }

        //Debug.Log("Leveled up to:" + _currentLevel);
        _currentSpawnDelay -= SpawnDelayDecreaseAmount;
        if (_currentSpawnDelay <= MinimumSpawnDelay)
        {
            _currentSpawnDelay = MinimumSpawnDelay;
        }
        //if (_currentLevel % LevelsPerLifeBonus == 0)
        //    GainLife(); // SHOULD BE CHANGED INTO COINS
    }