Ejemplo n.º 1
0
        private void handleBulletCollision(Bullet i_Bullet)
        {
            PlayerSpaceInvaders player = SpaceInvadersServices.GetPlayerComponent(this.Game, SerialNumber);

            if (player != null)
            {
                player.LoseLife();
                int remainingPlayerLifes = player.Lifes;
                this.Position = new Vector2(0, this.Position.Y);
                if (remainingPlayerLifes == 0)
                {
                    this.isDying = true;
                    LastAnimation();
                }
                else
                {
                    this.Position = new Vector2(0, this.Position.Y);
                    this.Animations["BlinkAnimator"].Reset();
                    this.Animations["BlinkAnimator"].Resume();
                }

                this.GameScreen.Remove(i_Bullet);
                i_Bullet.Dispose();
            }
        }
Ejemplo n.º 2
0
        public override void Collided(ICollidable i_Collidable)
        {
            Enemy  enemy  = i_Collidable as Enemy;
            Bullet bullet = i_Collidable as Bullet;

            if (enemy != null)
            {
                if (!this.ShootingSpriteType.Name.Equals("Enemy"))
                {
                    if (!enemy.isDying)
                    {
                        Player        player        = SpaceInvadersServices.GetPlayerComponent(this.Game, this.GunSerialNumber);
                        EnemiesMatrix enemiesMatrix = SpaceInvadersServices.GetEnemeiesMatrixComponent(this.GameScreen);
                        enemiesMatrix.SpeedUp(0.92);
                        enemy.LastAnimation();
                        if (player != null)
                        {
                            player.AddScore(enemy.Points);
                        }

                        enemy.Dispose();
                    }

                    this.GameScreen.Remove(this);
                    this.Dispose();
                }
            }
            else if (bullet != null)
            {
                if (!bullet.ShootingSpriteType.Name.Equals(this.ShootingSpriteType.Name))
                {
                    if (this.ShootingSpriteType.Name.Equals("SpaceShip"))
                    {
                        this.GameScreen.Remove(this);
                        this.Dispose();
                    }
                    else if (this.ShootingSpriteType.Name.Equals("Enemy"))
                    {
                        int randomNumber = new Random().Next(1, 10);
                        if (randomNumber == 1)
                        {
                            this.GameScreen.Remove(this);
                            this.Dispose();
                        }
                    }
                }
            }
        }
Ejemplo n.º 3
0
        public override void Collided(ICollidable i_Collidable)
        {
            Bullet bullet = i_Collidable as Bullet;

            if (bullet != null && !this.isDying)
            {
                this.Velocity = new Vector2(0);
                isDying       = true;
                m_SoundWhenKilled.Play();
                LastAnimation();
                PlayerSpaceInvaders player = SpaceInvadersServices.GetPlayerComponent(this.Game, bullet.GunSerialNumber);
                if (player != null)
                {
                    player.AddScore(Points);
                }

                this.GameScreen.Remove(bullet);
                bullet.Dispose();
            }
        }
Ejemplo n.º 4
0
 private void fadeOutAnimator_Finished(object sender, EventArgs e)
 {
     this.Animations.Pause();
     SpaceInvadersServices.GetPlayerComponent(this.Game, SerialNumber).SpaceShip.Visible = false;
     SpaceInvadersServices.GetPlayerComponent(this.Game, SerialNumber).SpaceShip.Enabled = false;
 }