Ejemplo n.º 1
0
        private void handleBulletCollision(Bullet i_Bullet)
        {
            PlayerSpaceInvaders player = SpaceInvadersServices.GetPlayerComponent(this.Game, SerialNumber);

            if (player != null)
            {
                player.LoseLife();
                int remainingPlayerLifes = player.Lifes;
                this.Position = new Vector2(0, this.Position.Y);
                if (remainingPlayerLifes == 0)
                {
                    this.isDying = true;
                    LastAnimation();
                }
                else
                {
                    this.Position = new Vector2(0, this.Position.Y);
                    this.Animations["BlinkAnimator"].Reset();
                    this.Animations["BlinkAnimator"].Resume();
                }

                this.GameScreen.Remove(i_Bullet);
                i_Bullet.Dispose();
            }
        }
Ejemplo n.º 2
0
 private bool isAllowedToShoot()
 {
     return(!this.isDying &&
            (SpaceInvadersServices.GetShootingSpriteAmountOfAliveBullets(this.GameScreen, this) < r_MaxAmountOfBulletsAtOnec) &&
            (m_LastBTNState == ButtonState.Pressed && Configuration.IsMouseMovementEnable && m_InputManager.MouseState.LeftButton == ButtonState.Released ||
             m_InputManager.KeyPressed(Configuration.KeysShoot)));
 }
Ejemplo n.º 3
0
        private void moveLevel()
        {
            m_CurrentLevel++;

            SpaceInvadersServices.ClearComponents <Enemy>(this);
            SpaceInvadersServices.ClearComponents <Barrier>(this);
            SpaceInvadersServices.ClearComponents <Bullet>(this);
            EnemiesMatrix enemyMatrix  = SpaceInvadersServices.GetEnemeiesMatrixComponent(this);
            BarrierGroup  barrierGroup = SpaceInvadersServices.GetBarrierGroupComponent(this);

            enemyMatrix.Initialize();
            barrierGroup.Initialize();
            SpaceInvadersServices.ChangeBarriersGroupVerticalPosition(this, barrierGroup);

            int state = m_CurrentLevel % 5;

            if (state >= 2 && state <= 5)
            {
                enemyMatrix.AddEnemiesColumn();
                enemyMatrix.IncraseEnemiesRandomShotting();
                enemyMatrix.AddPointsForEnemyKilling(30);
                barrierGroup.StartJumpingBarriers();
                barrierGroup.Speedup(0.05f);
                if (state == 2)
                {
                    barrierGroup.ChangeToDefaultJumpingSpeed();
                }
            }
            else
            {
                barrierGroup.StopJumpingBarriers();
            }

            this.ScreensManager.SetCurrentScreen(new MoveStageScreen(this.Game, m_CurrentLevel));
        }
Ejemplo n.º 4
0
        public override void Update(GameTime gameTime)
        {
            if (InputManager.KeyPressed(Keys.P))
            {
                m_ScreensManager.SetCurrentScreen(new PauseScreen(this.Game));
            }

            bool isGameOver = SpaceInvadersServices.IsAllPlayersLost(this.Game);

            if (isGameOver)
            {
                m_GameOverSound.Play();
                SpaceInvadersServices.GameOver(this.Game);
            }

            bool PlayersWon = !SpaceInvadersServices.IsAnyEnemiesLeft(this);

            if (PlayersWon)
            {
                m_WonLevelSound.Play();
                moveLevel();
            }

            base.Update(gameTime);
        }
Ejemplo n.º 5
0
 public void ShootBullet(Color i_Color)
 {
     if (SpaceInvadersServices.GetShootingSpriteAmountOfAliveBullets(this.GameScreen, this) == 0)
     {
         getAndShootBullet(i_Color, r_BulletVelocity);
         m_ShootSound.Play();
     }
 }
        public void CreatePlayers(GameScreen i_GameScreen)
        {
            ConfSpaceShip player1SpaceShipConf = new ConfSpaceShip(PlayerSpaceInvaders.eSpaceShipType.Green, Keys.Left, Keys.Right, new Keys[] { Keys.Enter, Keys.RightControl, Keys.LeftControl }, v_IsMouseMoveEnable);

            if (m_PlayerCount.Equals(ePlayers.One))
            {
                SpaceInvadersServices.CreateNewPlayers(i_GameScreen, player1SpaceShipConf);
            }
            else
            {
                ConfSpaceShip player2SpaceShipConf = new ConfSpaceShip(PlayerSpaceInvaders.eSpaceShipType.Blue, Keys.A, Keys.D, Keys.W, !v_IsMouseMoveEnable);
                SpaceInvadersServices.CreateNewPlayers(i_GameScreen, player1SpaceShipConf, player2SpaceShipConf);
            }
        }
Ejemplo n.º 7
0
        public override void Collided(ICollidable i_Collidable)
        {
            Enemy  enemy  = i_Collidable as Enemy;
            Bullet bullet = i_Collidable as Bullet;

            if (enemy != null)
            {
                if (!this.ShootingSpriteType.Name.Equals("Enemy"))
                {
                    if (!enemy.isDying)
                    {
                        Player        player        = SpaceInvadersServices.GetPlayerComponent(this.Game, this.GunSerialNumber);
                        EnemiesMatrix enemiesMatrix = SpaceInvadersServices.GetEnemeiesMatrixComponent(this.GameScreen);
                        enemiesMatrix.SpeedUp(0.92);
                        enemy.LastAnimation();
                        if (player != null)
                        {
                            player.AddScore(enemy.Points);
                        }

                        enemy.Dispose();
                    }

                    this.GameScreen.Remove(this);
                    this.Dispose();
                }
            }
            else if (bullet != null)
            {
                if (!bullet.ShootingSpriteType.Name.Equals(this.ShootingSpriteType.Name))
                {
                    if (this.ShootingSpriteType.Name.Equals("SpaceShip"))
                    {
                        this.GameScreen.Remove(this);
                        this.Dispose();
                    }
                    else if (this.ShootingSpriteType.Name.Equals("Enemy"))
                    {
                        int randomNumber = new Random().Next(1, 10);
                        if (randomNumber == 1)
                        {
                            this.GameScreen.Remove(this);
                            this.Dispose();
                        }
                    }
                }
            }
        }
Ejemplo n.º 8
0
        public override void Initialize()
        {
            initilizeOnFirstRun();
            SpritesFactory.CreateSprite(this, SpritesFactory.eSpriteType.MotherShip);
            SpritesFactory.CreateSprite(this, SpritesFactory.eSpriteType.SpaceBackground);
            EnemiesMatrix enemiesMatrix = new EnemiesMatrix(this);
            BarrierGroup  barrierGroup  = new BarrierGroup(this);

            m_MultiPlayerConfiguration = SpaceInvadersServices.GetMultiPlayerConfiguration(this.Game);
            m_MultiPlayerConfiguration.CreatePlayers(this);
            m_WonLevelSound = SoundFactory.CreateSound(this, SoundFactory.eSoundType.LevelWin);
            m_GameOverSound = SoundFactory.CreateSound(this, SoundFactory.eSoundType.GameOver);
            this.Add(enemiesMatrix);
            this.Add(barrierGroup);
            base.Initialize();
            SpaceInvadersServices.ChangeBarriersGroupVerticalPosition(this, barrierGroup);
        }
Ejemplo n.º 9
0
        public override void Collided(ICollidable i_Collidable)
        {
            Bullet bullet = i_Collidable as Bullet;

            if (bullet != null && !this.isDying)
            {
                this.Velocity = new Vector2(0);
                isDying       = true;
                m_SoundWhenKilled.Play();
                LastAnimation();
                PlayerSpaceInvaders player = SpaceInvadersServices.GetPlayerComponent(this.Game, bullet.GunSerialNumber);
                if (player != null)
                {
                    player.AddScore(Points);
                }

                this.GameScreen.Remove(bullet);
                bullet.Dispose();
            }
        }
Ejemplo n.º 10
0
        public override void Collided(ICollidable i_Collidable)
        {
            Enemy enemy = i_Collidable as Enemy;

            if (enemy != null)
            {
                SpaceInvadersServices.GameOver(this.Game);
                this.GameScreen.Remove(enemy);
                enemy.Dispose();
            }

            Bullet bullet = i_Collidable as Bullet;

            if (bullet != null && !isDying)
            {
                if (!bullet.ShootingSpriteType.Name.Equals("SpaceShip"))
                {
                    handleBulletCollision(bullet);
                }
            }
        }
Ejemplo n.º 11
0
 private void fadeOutAnimator_Finished(object sender, EventArgs e)
 {
     this.Animations.Pause();
     SpaceInvadersServices.GetPlayerComponent(this.Game, SerialNumber).SpaceShip.Visible = false;
     SpaceInvadersServices.GetPlayerComponent(this.Game, SerialNumber).SpaceShip.Enabled = false;
 }
Ejemplo n.º 12
0
 protected override void Dispose(bool disposing)
 {
     base.Dispose(disposing);
     SpaceInvadersServices.GetEnemeiesMatrixComponent(this.GameScreen).Remove(this);
 }
Ejemplo n.º 13
0
 public MainMenuScreen(Game i_Game)
     : base(i_Game, "Main Menu")
 {
     m_MultiPlayerConfiguration = SpaceInvadersServices.GetMultiPlayerConfiguration(this.Game);
     this.Game.IsMouseVisible   = true;
 }
Ejemplo n.º 14
0
 private void enemy_TouchedEndOfTheScreen(object sender, EventArgs e)
 {
     SpaceInvadersServices.GameOver(this.Game);
 }
Ejemplo n.º 15
0
 public SoundOptionsScreen(Game i_Game)
     : base(i_Game, "Sound Options")
 {
     m_SpaceInvadersSoundsManager = SpaceInvadersServices.GetSoundManager(this.Game);
 }
 public ScreenOptionsScreen(Game i_Game)
     : base(i_Game, "Screen Options")
 {
     m_ScreenOptionsMng = SpaceInvadersServices.GetScreenOptionsManager(this.Game);
 }