// Start is called before the first frame update
    void Start()
    {
        if (UponDeath == null)
        {
            UponDeath = new UnityEvent();
        }

        thing = this.gameObject;

        // Gets sound source
        GameObject source = GameObject.Find("Sound Source");

        sound = source.GetComponent <SoundPlayonEvent>();

        // Sets component of Player HB, and runs it for the first time
        GameObject play = GameObject.FindGameObjectWithTag("Player");

        player = play.GetComponent <PlayerHealthBar>();
        player.HealthChange(CurrentHealth, MaximumHealth);

        //unused bit for boss

        /*
         * Scene currentScene = SceneManager.GetActiveScene();
         * // Gets script off of health bar object, and runs it once
         * if (currentScene.buildIndex == 6)
         * {
         *  GameObject enemy = GameObject.Find("Boss Health");
         *  boss = enemy.GetComponent<BossHealthBar>();
         *  boss.BarChange();
         * }
         */
    }
Ejemplo n.º 2
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    // Start is called before the first frame update
    void Start()
    {
        // Gets sound script from sound source object
        GameObject source = GameObject.Find("Sound Source");

        sound = source.GetComponent <SoundPlayonEvent>();

        myRb = GetComponent <Rigidbody2D>();
    }
Ejemplo n.º 3
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    void Start()
    {
        //get the sound script
        GameObject soundSource = GameObject.Find("Sound Source");

        // Sets up sound
        sound = soundSource.GetComponent <SoundPlayonEvent>();
        //set the invuln cooldown to 1 second
        cooldown = 1;
    }
    // Start is called before the first frame update
    void Start()
    {
        // Sets game object of sound source to find script on it
        GameObject soundSource = GameObject.Find("Sound Source");

        myRb = GetComponent <Rigidbody2D>();

        dash.x    = 12;
        negdash.x = -12;

        // Uses script from sound source object and sets it for use
        sound = soundSource.GetComponent <SoundPlayonEvent>();
    }
Ejemplo n.º 5
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    //get rigidbody of player
    public void Start()
    {
        myRb = GetComponent <Rigidbody2D>();


        // Sets game object of sound source to find script on it
        GameObject soundSource = GameObject.Find("Sound Source");

        // Uses script from sound source object and sets it for use
        sound = soundSource.GetComponent <SoundPlayonEvent>();

        isDead = gameObject.GetComponent <Respawn>();        //get the respawn script
    }