void Awake() { mInstance = this; myObject = this.gameObject; #if UNITY_EDITOR currentUpdateFunctions = new List <string>(); #endif }
void Awake() { mInstance = this; }
void Awake() { mInstance = this; myObject = this.gameObject; #if UNITY_EDITOR currentUpdateFunctions = new List <string>(); #endif }
void Awake() { mInstance = this; }